114 lines
1.4 KiB
C++
114 lines
1.4 KiB
C++
#pragma once
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#include "ebase.h"
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namespace e2d
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{
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class EPhysicsManager;
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class EGeometry :
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public EObject
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{
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friend EPhysicsManager;
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public:
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EGeometry();
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protected:
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virtual bool _isCollisionWith(
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EGeometry * pGeometry
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);
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virtual ID2D1Geometry * _getD2dGeometry() const = 0;
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protected:
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bool m_bTransformed;
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ENode * m_pParentNode;
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};
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class ERectangle :
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public EGeometry
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{
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public:
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// 创建一个空矩形
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ERectangle();
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// 根据左上角坐标和宽高创建矩形
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ERectangle(
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float x,
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float y,
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float width,
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float height
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);
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// 创建一个和节点位置大小相同的矩形
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ERectangle(
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ENode * node
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);
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protected:
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void _setRect(
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float left,
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float top,
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float right,
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float bottom
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);
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virtual ID2D1RectangleGeometry * _getD2dGeometry() const override;
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protected:
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ID2D1RectangleGeometry * m_pD2dRectangle;
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};
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class ECircle :
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public EGeometry
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{
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public:
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ECircle();
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ECircle(
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EPoint center,
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float radius
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);
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protected:
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void _setCircle(
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EPoint center,
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float radius
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);
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virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
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protected:
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ID2D1EllipseGeometry * m_pD2dCircle;
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};
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class EEllipse :
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public EGeometry
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{
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public:
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EEllipse();
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EEllipse(
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EPoint center,
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float radiusX,
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float radiusY
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);
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protected:
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void _setEllipse(
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EPoint center,
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float radiusX,
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float radiusY
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);
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virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
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protected:
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ID2D1EllipseGeometry * m_pD2dEllipse;
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};
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} |