Magic_Game/src/kiwano-imgui/ImGuiModule.h

69 lines
1.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Common.h>
#include <kiwano/base/Module.h>
#include <kiwano/platform/Window.h>
namespace kiwano
{
namespace imgui
{
/**
* \~chinese
* @brief ImGuiÄ£¿é
*/
class ImGuiModule
: public Singleton<ImGuiModule>
, public Module
{
friend Singleton<ImGuiModule>;
public:
ImGuiModule();
void SetupModule() override;
void DestroyModule() override;
void OnUpdate(UpdateModuleContext& ctx) override;
void BeforeRender(RenderModuleContext& ctx) override;
void AfterRender(RenderModuleContext& ctx) override;
void HandleEvent(EventModuleContext& ctx) override;
private:
void InitPlatform();
void ShutdownPlatform();
void UpdateMouseCursor();
private:
WindowPtr window_;
};
} // namespace imgui
} // namespace kiwano