Magic_Game/src/kiwano-audio/AudioModule.h

93 lines
2.3 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano-audio/Sound.h>
#include <kiwano-audio/Transcoder.h>
#include <kiwano/core/Common.h>
#include <kiwano/base/Module.h>
#include <xaudio2.h>
namespace kiwano
{
namespace audio
{
/**
* \~chinese
* \defgroup Audio 音频模块
*/
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief 音频模块
*/
class KGE_API AudioModule
: public Singleton<AudioModule>
, public Module
{
friend Singleton<AudioModule>;
public:
/// \~chinese
/// @brief 开启音频设备
void Open();
/// \~chinese
/// @brief 关闭音频设备
void Close();
/// \~chinese
/// @brief 创建音频解码器
TranscoderPtr CreateTranscoder(const String& file_path);
/// \~chinese
/// @brief 创建音频解码器
TranscoderPtr CreateTranscoder(const Resource& res);
/// \~chinese
/// @brief 创建音频
bool CreateSound(Sound& sound, TranscoderPtr transcoder);
public:
void SetupModule() override;
void DestroyModule() override;
~AudioModule();
private:
AudioModule();
private:
IXAudio2* x_audio2_;
IXAudio2MasteringVoice* mastering_voice_;
};
/** @} */
} // namespace audio
} // namespace kiwano