Magic_Game/core/Manager/MusicManager.cpp

130 lines
2.0 KiB
C++

#include "..\e2dmanager.h"
#include "..\e2dtool.h"
#include <map>
typedef std::pair<UINT, e2d::Music *> MusicPair;
typedef std::map<UINT, e2d::Music *> MusicMap;
static MusicMap& GetMusicList()
{
static MusicMap s_List;
return s_List;
}
bool e2d::MusicManager::preload(String strFilePath)
{
UINT nRet = strFilePath.getHashCode();
if (GetMusicList().end() != GetMusicList().find(nRet))
{
return true;
}
else
{
Music * pPlayer = new Music();
if (pPlayer->open(strFilePath))
{
GetMusicList().insert(MusicPair(nRet, pPlayer));
pPlayer->retain();
return true;
}
else
{
pPlayer->release();
pPlayer = nullptr;
}
}
return false;
}
bool e2d::MusicManager::play(String strFilePath, int nLoopCount)
{
if (MusicManager::preload(strFilePath))
{
UINT nRet = strFilePath.getHashCode();
Music * pMusic = GetMusicList()[nRet];
if (pMusic->play(nLoopCount))
{
return true;
}
}
return false;
}
void e2d::MusicManager::pause(String strFilePath)
{
auto music = MusicManager::get(strFilePath);
if (music)
{
music->pause();
}
}
void e2d::MusicManager::resume(String strFilePath)
{
auto music = MusicManager::get(strFilePath);
if (music)
{
music->resume();
}
}
void e2d::MusicManager::stop(String strFilePath)
{
auto music = MusicManager::get(strFilePath);
if (music)
{
music->stop();
}
}
e2d::Music * e2d::MusicManager::get(String strFilePath)
{
if (strFilePath.isEmpty())
return nullptr;
UINT nRet = strFilePath.getHashCode();
if (GetMusicList().end() != GetMusicList().find(nRet))
return GetMusicList()[nRet];
return nullptr;
}
void e2d::MusicManager::pauseAll()
{
for (auto pair : GetMusicList())
{
pair.second->pause();
}
}
void e2d::MusicManager::resumeAll()
{
for (auto pair : GetMusicList())
{
pair.second->resume();
}
}
void e2d::MusicManager::stopAll()
{
for (auto pair : GetMusicList())
{
pair.second->stop();
}
}
void e2d::MusicManager::__uninit()
{
for (auto pair : GetMusicList())
{
pair.second->close();
pair.second->release();
}
GetMusicList().clear();
}