Magic_Game/src/kiwano/CMakeLists.txt

176 lines
4.8 KiB
CMake

include_directories(..)
set(SOURCE_FILES
2d/action/Action.cpp
2d/action/Action.h
2d/action/ActionDelay.cpp
2d/action/ActionDelay.h
2d/action/ActionGroup.cpp
2d/action/ActionGroup.h
2d/action/ActionHelper.h
2d/action/ActionManager.cpp
2d/action/ActionManager.h
2d/action/ActionTween.cpp
2d/action/ActionTween.h
2d/action/ActionWalk.cpp
2d/action/ActionWalk.h
2d/action/Animation.cpp
2d/action/Animation.h
2d/Actor.cpp
2d/Actor.h
2d/Button.cpp
2d/Button.h
2d/Canvas.cpp
2d/Canvas.h
2d/Component.cpp
2d/Component.h
2d/DebugActor.cpp
2d/DebugActor.h
2d/GifSprite.cpp
2d/GifSprite.h
2d/LayerActor.cpp
2d/LayerActor.h
2d/ShapeActor.cpp
2d/ShapeActor.h
2d/Sprite.cpp
2d/Sprite.h
2d/Stage.cpp
2d/Stage.h
2d/TextActor.cpp
2d/TextActor.h
2d/Transition.cpp
2d/Transition.h
core/event/Event.cpp
core/event/Event.h
core/event/EventType.h
core/event/KeyEvent.cpp
core/event/KeyEvent.h
core/event/MouseEvent.cpp
core/event/MouseEvent.h
core/event/WindowEvent.cpp
core/event/WindowEvent.h
core/Allocator.cpp
core/Allocator.h
core/Any.h
core/Cloneable.h
core/Common.h
core/Director.cpp
core/Director.h
core/EventDispatcher.cpp
core/EventDispatcher.h
core/EventListener.cpp
core/EventListener.h
core/Exception.cpp
core/Exception.h
core/Function.h
core/IntrusiveList.h
core/Json.h
core/Keys.h
core/Library.cpp
core/Library.h
core/Logger.cpp
core/Logger.h
core/Module.cpp
core/Module.h
core/ObjectBase.cpp
core/ObjectBase.h
core/RefCounter.cpp
core/RefCounter.h
core/Resource.cpp
core/Resource.h
core/Serializable.h
core/Singleton.h
core/SmartPtr.hpp
core/String.cpp
core/String.h
core/Time.cpp
core/Time.h
core/Timer.cpp
core/Timer.h
core/TimerManager.cpp
core/TimerManager.h
core/Xml.h
math/Constants.h
math/EaseFunctions.h
math/Math.h
math/Matrix.hpp
math/Random.h
math/Rect.hpp
math/Scalar.h
math/Transform.hpp
math/Vec2.hpp
platform/win32/ComPtr.hpp
platform/win32/libraries.cpp
platform/win32/libraries.h
platform/win32/WindowImpl.cpp
platform/Application.cpp
platform/Application.h
platform/FileSystem.cpp
platform/FileSystem.h
platform/Input.cpp
platform/Input.h
platform/Runner.cpp
platform/Runner.h
platform/Window.cpp
platform/Window.h
render/DirectX/D2DDeviceResources.cpp
render/DirectX/D2DDeviceResources.h
render/DirectX/D3D10DeviceResources.cpp
render/DirectX/D3D10DeviceResources.h
render/DirectX/D3D11DeviceResources.cpp
render/DirectX/D3D11DeviceResources.h
render/DirectX/D3DDeviceResourcesBase.h
render/DirectX/FontCollectionLoader.cpp
render/DirectX/FontCollectionLoader.h
render/DirectX/helper.h
render/DirectX/NativePtr.h
render/DirectX/RenderContextImpl.cpp
render/DirectX/RenderContextImpl.h
render/DirectX/RendererImpl.cpp
render/DirectX/RendererImpl.h
render/DirectX/TextRenderer.cpp
render/DirectX/TextRenderer.h
render/Brush.cpp
render/Brush.h
render/Color.cpp
render/Color.h
render/Font.cpp
render/Font.h
render/Frame.cpp
render/Frame.h
render/FrameSequence.cpp
render/FrameSequence.h
render/GifImage.cpp
render/GifImage.h
render/Layer.cpp
render/Layer.h
render/NativeObject.h
render/RenderContext.cpp
render/RenderContext.h
render/Renderer.cpp
render/Renderer.h
render/Shape.cpp
render/Shape.h
render/ShapeMaker.cpp
render/ShapeMaker.h
render/StrokeStyle.cpp
render/StrokeStyle.h
render/TextLayout.cpp
render/TextLayout.h
render/TextStyle.hpp
render/Texture.cpp
render/Texture.h
render/TextureCache.cpp
render/TextureCache.h
utils/LocalStorage.cpp
utils/LocalStorage.h
utils/ResourceCache.cpp
utils/ResourceCache.h
utils/UserData.cpp
utils/UserData.h
config.h
kiwano.h
macros.h)
add_library(libkiwano ${SOURCE_FILES})