104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Animation.h"
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#include "Frames.h"
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#include "Image.h"
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#include "Sprite.h"
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namespace easy2d
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{
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Animation::Animation()
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: frames_(nullptr)
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{
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}
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Animation::Animation(Duration duration, FramesPtr const& animation, EaseFunc func)
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: ActionTween(duration, func)
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, frames_(nullptr)
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{
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this->SetFrames(animation);
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}
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Animation::~Animation()
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{
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}
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FramesPtr Animation::GetFrames() const
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{
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return frames_;
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}
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void Animation::SetFrames(FramesPtr const& frames)
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{
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frames_ = frames;
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}
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void Animation::Init(NodePtr const& target)
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{
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if (!frames_ || frames_->GetFrames().empty())
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{
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Done();
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return;
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}
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auto sprite_target = dynamic_cast<Sprite*>(target.Get());
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if (sprite_target && frames_)
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{
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sprite_target->Load(frames_->GetFrames()[0]);
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}
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}
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void Animation::UpdateTween(NodePtr const& target, float percent)
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{
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auto sprite_target = dynamic_cast<Sprite*>(target.Get());
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E2D_ASSERT(sprite_target && "Animation only supports Sprites");
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const auto& frames = frames_->GetFrames();
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int size = frames.size();
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int index = std::min(static_cast<int>(math::Floor(size * percent)), size - 1);
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sprite_target->Load(frames[index]);
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}
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ActionPtr Animation::Clone() const
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{
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if (frames_)
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{
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return new (std::nothrow) Animation(dur_, frames_, ease_func_);
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}
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return nullptr;
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}
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ActionPtr Animation::Reverse() const
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{
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if (frames_)
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{
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FramesPtr frames = frames_->Reverse();
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if (frames)
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{
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return new (std::nothrow) Animation(dur_, frames, ease_func_);
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}
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}
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return nullptr;
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}
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} |