Magic_Game/core/Manager/ColliderManager.cpp

265 lines
5.0 KiB
C++

#include "..\e2dmanager.h"
#include "..\e2dnode.h"
#include "..\e2dcollider.h"
#include "..\e2dtool.h"
// 监听器
class Listener
{
public:
Listener(
const e2d::Function& func,
const e2d::String& name,
bool paused
)
: name(name)
, callback(func)
, running(!paused)
, stopped(false)
{
}
// 更新监听器状态
virtual void update()
{
if (callback)
{
callback();
}
}
public:
bool running;
bool stopped;
e2d::String name;
e2d::Function callback;
};
// 碰撞体集合
static std::vector<e2d::Collider*> s_vColliders;
// 监听器容器
static std::vector<Listener*> s_vListeners;
// 碰撞触发状态
static bool s_bCollisionEnable = false;
// 发生碰撞的节点
static e2d::Node * s_pActiveNode = nullptr;
static e2d::Node * s_pPassiveNode = nullptr;
void e2d::ColliderManager::setEnable(bool enable)
{
s_bCollisionEnable = enable;
}
void e2d::ColliderManager::__update()
{
if (s_vListeners.empty() || Game::isPaused())
return;
for (size_t i = 0; i < s_vListeners.size(); ++i)
{
auto listener = s_vListeners[i];
// 清除已停止的监听器
if (listener->stopped)
{
delete listener;
s_vListeners.erase(s_vListeners.begin() + i);
}
else
{
// 更新监听器
listener->update();
++i;
}
}
}
void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
{
// 判断碰撞触发是否打开
if (!s_bCollisionEnable)
return;
Node* pActiveNode = pActiveCollider->_parentNode;
if (pActiveNode)
{
// 获取节点所在场景
Scene* pCurrentScene = pActiveNode->getParentScene();
// 判断与其他碰撞体的交集情况
for (size_t i = 0; i < s_vColliders.size(); ++i)
{
auto pPassiveCollider = s_vColliders[i];
// 判断两个碰撞体是否是同一个对象
if (pActiveCollider == pPassiveCollider)
continue;
// 获取被碰撞节点
Node* pPassiveNode = pPassiveCollider->_parentNode;
// 判断两节点是否处于同一场景中
if (pPassiveNode &&
pPassiveNode->getParentScene() == pCurrentScene)
{
// 判断两物体是否是相互冲突的物体
auto IsCollideWith = [](Node * active, Node * passive) -> bool
{
unsigned int hash = passive->getHashName();
for (auto collider : active->_colliders)
if (collider == hash)
return true;
return false;
};
if (IsCollideWith(pActiveNode, pPassiveNode))
{
// 判断两碰撞体交集情况
Collider::Relation relation = pActiveCollider->getRelationWith(pPassiveCollider);
// 忽略 UNKNOWN 和 DISJOINT 情况
if (relation != Collider::Relation::UNKNOWN && relation != Collider::Relation::DISJOINT)
{
s_pActiveNode = pActiveNode;
s_pPassiveNode = pPassiveNode;
pActiveNode->onCollide(pPassiveNode);
pPassiveNode->onCollide(pActiveNode);
pCurrentScene->onCollide(pActiveNode, pPassiveNode);
ColliderManager::__update();
}
}
}
}
}
s_pActiveNode = nullptr;
s_pPassiveNode = nullptr;
}
void e2d::ColliderManager::add(const Function& func, const String& name, bool paused)
{
auto listener = new (std::nothrow) Listener(func, name, paused);
s_vListeners.push_back(listener);
}
void e2d::ColliderManager::pause(const String& name)
{
for (auto listener : s_vListeners)
{
if (listener->name == name)
{
listener->running = false;
}
}
}
void e2d::ColliderManager::resume(const String& name)
{
for (auto listener : s_vListeners)
{
if (listener->name == name)
{
listener->running = true;
}
}
}
void e2d::ColliderManager::stop(const String& name)
{
for (auto listener : s_vListeners)
{
if (listener->name == name)
{
listener->stopped = true;
}
}
}
void e2d::ColliderManager::pauseAll()
{
for (auto listener : s_vListeners)
{
listener->running = false;
}
}
void e2d::ColliderManager::resumeAll()
{
for (auto listener : s_vListeners)
{
listener->running = true;
}
}
void e2d::ColliderManager::stopAll()
{
for (auto listener : s_vListeners)
{
listener->stopped = true;
}
}
e2d::Node * e2d::ColliderManager::getActiveNode()
{
return s_pActiveNode;
}
e2d::Node * e2d::ColliderManager::getPassiveNode()
{
return s_pPassiveNode;
}
e2d::Node* e2d::ColliderManager::isCausedBy(Node * node)
{
if (s_pActiveNode == node)
return s_pPassiveNode;
if (s_pPassiveNode == node)
return s_pActiveNode;
return nullptr;
}
e2d::Node* e2d::ColliderManager::isCausedBy(const String& name)
{
if (s_pActiveNode->getName() == name)
return s_pActiveNode;
if (s_pPassiveNode->getName() == name)
return s_pPassiveNode;
return nullptr;
}
void e2d::ColliderManager::__addCollider(Collider * pCollider)
{
if (pCollider)
{
if (pCollider->_parentNode)
{
WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
return;
}
pCollider->retain();
s_vColliders.push_back(pCollider);
}
}
void e2d::ColliderManager::__removeCollider(Collider * pCollider)
{
if (pCollider)
{
for (size_t i = 0; i < s_vColliders.size(); ++i)
{
if (s_vColliders[i] == pCollider)
{
SafeRelease(pCollider);
s_vColliders.erase(s_vColliders.begin() + i);
return;
}
}
}
}
void e2d::ColliderManager::__uninit()
{
for (auto listener : s_vListeners)
{
delete listener;
}
s_vListeners.clear();
}