Magic_Game/core/Action/ActionDelay.cpp

27 lines
429 B
C++

#include "..\eactions.h"
e2d::EActionDelay::EActionDelay(float duration)
{
m_fDelayTime = max(duration, 0);
}
e2d::EActionDelay * e2d::EActionDelay::clone() const
{
return new EActionDelay(m_fDelayTime);
}
void e2d::EActionDelay::_init()
{
EAction::_init();
}
void e2d::EActionDelay::_update()
{
EAction::_update();
// 判断时间间隔是否足够
if ((ETime::getTotalTime() - m_fLast) >= m_fDelayTime)
{
this->stop();
}
}