58 lines
1003 B
C++
58 lines
1003 B
C++
#include "..\eactions.h"
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e2d::EActionMoveBy::EActionMoveBy(float duration, EVec vector) :
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EActionGradual(duration)
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{
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m_MoveVector = vector;
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}
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void e2d::EActionMoveBy::_init()
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{
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EActionGradual::_init();
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if (m_pTarget)
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{
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m_BeginPos = m_pTarget->getPos();
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}
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}
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void e2d::EActionMoveBy::_callOn()
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{
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EAction::_callOn();
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if (m_pTarget == nullptr)
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{
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this->stop();
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return;
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}
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while (EActionGradual::_isDelayEnough())
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{
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// 移动节点
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m_pTarget->setPos(
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m_BeginPos.x + m_MoveVector.x * m_fRateOfProgress,
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m_BeginPos.y + m_MoveVector.y * m_fRateOfProgress
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);
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// 判断动作是否结束
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if (_isEnd())
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{
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this->stop();
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break;
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}
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}
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}
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void e2d::EActionMoveBy::_reset()
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{
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EActionGradual::_reset();
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}
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e2d::EActionMoveBy * e2d::EActionMoveBy::clone() const
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{
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return new EActionMoveBy(m_fTotalDuration / 1000, m_MoveVector);
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}
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e2d::EActionMoveBy * e2d::EActionMoveBy::reverse() const
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{
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return new EActionMoveBy(m_fTotalDuration / 1000, EVec(-m_MoveVector.x, -m_MoveVector.y));
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} |