112 lines
1.7 KiB
C++
112 lines
1.7 KiB
C++
#include "..\eactions.h"
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#include <stdarg.h>
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e2d::EActionSequence::EActionSequence() :
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m_nActionIndex(0)
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{
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}
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e2d::EActionSequence::EActionSequence(int number, EAction * action1, ...) :
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m_nActionIndex(0)
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{
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EAction ** ppAction = &action1;
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while (number > 0)
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{
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this->addAction(*ppAction);
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ppAction++;
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number--;
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}
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}
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e2d::EActionSequence::~EActionSequence()
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{
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for (auto action : m_vActions)
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{
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SafeRelease(&action);
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}
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}
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void e2d::EActionSequence::_init()
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{
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EAction::_init();
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// 将所有动作与目标绑定
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if (m_pTarget)
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{
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for (auto action : m_vActions)
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{
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action->setTarget(m_pTarget);
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}
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}
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// 初始化第一个动作
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m_vActions[0]->_init();
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}
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void e2d::EActionSequence::_callOn()
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{
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EAction::_callOn();
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auto &action = m_vActions[m_nActionIndex];
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action->_callOn();
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if (action->_isEnding())
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{
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m_nActionIndex++;
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if (m_nActionIndex == m_vActions.size())
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{
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this->stop();
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}
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else
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{
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m_vActions[m_nActionIndex]->_init();
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}
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}
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}
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void e2d::EActionSequence::_reset()
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{
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EAction::_reset();
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for (auto action : m_vActions)
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{
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action->_reset();
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}
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m_nActionIndex = 0;
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}
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void e2d::EActionSequence::addAction(EAction * action)
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{
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if (action)
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{
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m_vActions.push_back(action);
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action->retain();
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}
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}
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e2d::EActionSequence * e2d::EActionSequence::clone() const
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{
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auto a = new EActionSequence();
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for (auto action : m_vActions)
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{
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a->addAction(action->clone());
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}
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return a;
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}
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e2d::EActionSequence * e2d::EActionSequence::reverse(bool actionReverse) const
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{
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auto a = new EActionSequence();
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for (auto action : a->m_vActions)
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{
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if (actionReverse)
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{
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a->addAction(action->reverse());
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}
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else
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{
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a->addAction(action->clone());
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}
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}
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// 将动作顺序逆序排列
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a->m_vActions.reserve(m_vActions.size());
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return a;
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} |