879 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			879 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "ebase.h"
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| 
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| namespace e2d 
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| {
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| 
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| class EText;
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| class ESprite;
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| class EAction;
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| class EButton;
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| class EGeometry;
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| 
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| class ENode :
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| 	public EObject
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| {
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| 	friend EScene;
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| 	friend EButton;
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| 	friend EGeometry;
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| 
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| public:
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| 	ENode();
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| 
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| 	ENode(
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| 		const EString & name
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| 	);
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| 
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| 	virtual ~ENode();
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| 
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| 	// 重写这个函数,它将在节点进入场景时自动执行
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| 	virtual void onEnter();
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| 
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| 	// 重写这个函数,它将在节点离开场景时自动执行
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| 	virtual void onExit();
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| 
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| 	// 获取节点显示状态
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| 	virtual bool isVisiable() const;
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| 
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| 	// 获取节点名称
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| 	virtual EString getName() const;
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| 
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| 	// 获取节点绘图顺序
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| 	virtual int getOrder() const;
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| 
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| 	// 获取节点横坐标
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| 	virtual float getPosX() const;
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| 
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| 	// 获取节点纵坐标
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| 	virtual float getPosY() const;
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| 
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| 	// 获取节点坐标
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| 	virtual EPoint getPos() const;
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| 
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| 	// 获取节点宽度
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| 	virtual float getWidth() const;
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| 
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| 	// 获取节点高度
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| 	virtual float getHeight() const;
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| 
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| 	// 获取节点宽度(不考虑缩放)
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| 	virtual float getRealWidth() const;
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| 
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| 	// 获取节点高度(不考虑缩放)
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| 	virtual float getRealHeight() const;
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| 
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| 	// 获取节点大小(不考虑缩放)
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| 	virtual ESize getRealSize() const;
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| 
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| 	// 获取节点的锚点
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| 	virtual float getAnchorX() const;
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| 
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| 	// 获取节点的锚点
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| 	virtual float getAnchorY() const;
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| 
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| 	// 获取节点大小
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| 	virtual ESize getSize() const;
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| 
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| 	// 获取节点横向缩放比例
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| 	virtual float getScaleX() const;
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| 
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| 	// 获取节点纵向缩放比例
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| 	virtual float getScaleY() const;
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| 
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| 	// 获取节点横向倾斜角度
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| 	virtual float getSkewX() const;
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| 
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| 	// 获取节点纵向倾斜角度
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| 	virtual float getSkewY() const;
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| 
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| 	// 获取节点旋转角度
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| 	virtual float getRotation() const;
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| 
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| 	// 获取节点透明度
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| 	virtual float getOpacity() const;
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| 
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| 	// 获取父节点
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| 	virtual ENode * getParent() const;
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| 
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| 	// 获取节点所在场景
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| 	virtual EScene * getParentScene() const;
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| 
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| 	// 获取所有子节点
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| 	virtual EVector<ENode*> &getChildren();
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| 
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| 	// 获取子节点数量
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| 	virtual size_t getChildrenCount() const;
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| 
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| 	// 根据名字获取子节点
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| 	virtual ENode * getChild(
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| 		const EString & name
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| 	);
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| 
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| 	// 设置节点是否显示
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| 	virtual void setVisiable(
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| 		bool value
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| 	);
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| 
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| 	// 设置节点名称
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| 	virtual void setName(
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| 		const EString & name
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| 	);
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| 
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| 	// 设置节点横坐标
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| 	virtual void setPosX(
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| 		float x
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| 	);
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| 
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| 	// 设置节点纵坐标
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| 	virtual void setPosY(
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| 		float y
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| 	);
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| 
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| 	// 设置节点坐标
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| 	virtual void setPos(
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| 		const EPoint & point
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| 	);
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| 
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| 	// 设置节点坐标
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| 	virtual void setPos(
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| 		float x,
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| 		float y
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePosX(
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| 		float x
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePosY(
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| 		float y
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePos(
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| 		float x,
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| 		float y
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePos(
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| 		const EVec & v
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| 	);
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| 
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| 	// 设置节点绘图顺序
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| 	// 默认为 0
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| 	virtual void setOrder(
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| 		int order
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| 	);
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| 
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| 	// 设置横向缩放比例
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| 	// 默认为 1.0f
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| 	virtual void setScaleX(
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| 		float scaleX
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| 	);
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| 
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| 	// 设置纵向缩放比例
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| 	// 默认为 1.0f
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| 	virtual void setScaleY(
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| 		float scaleY
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| 	);
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| 
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| 	// 设置缩放比例
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| 	// 默认为 (1.0f, 1.0f)
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| 	virtual void setScale(
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| 		float scaleX,
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| 		float scaleY
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| 	);
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| 
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| 	// 设置缩放比例
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| 	// 默认为 1.0f
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| 	virtual void setScale(
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| 		float scale
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| 	);
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| 
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| 	// 设置横向倾斜角度
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| 	// 默认为 0
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| 	virtual void setSkewX(
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| 		float angleX
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| 	);
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| 
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| 	// 设置纵向倾斜角度
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| 	// 默认为 0
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| 	virtual void setSkewY(
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| 		float angleY
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| 	);
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| 
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| 	// 设置倾斜角度
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| 	// 默认为 (0, 0)
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| 	virtual void setSkew(
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| 		float angleX,
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| 		float angleY
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| 	);
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| 
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| 	// 设置旋转角度
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| 	// 默认为 0
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| 	virtual void setRotation(
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| 		float rotation
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| 	);
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| 
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| 	// 设置透明度
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| 	// 默认为 1.0f, 范围 [0, 1]
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| 	virtual void setOpacity(
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| 		float opacity
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| 	);
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| 
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| 	// 设置纵向锚点
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| 	// 默认为 0.5f, 范围 [0, 1]
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| 	virtual void setAnchorX(
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| 		float anchorX
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| 	);
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| 
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| 	// 设置横向锚点
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| 	// 默认为 0.5f, 范围 [0, 1]
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| 	virtual void setAnchorY(
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| 		float anchorY
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| 	);
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| 
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| 	// 设置锚点
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| 	// 默认为 (0.5f, 0.5f), 范围 [0, 1]
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| 	virtual void setAnchor(
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| 		float anchorX,
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| 		float anchorY
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| 	);
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| 
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| 	// 设置节点形状
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| 	virtual void setGeometry(
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| 		EGeometry * geometry
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| 	);
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| 
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| 	// 添加子节点
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| 	virtual void addChild(
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| 		ENode * child,
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| 		int order = 0
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| 	);
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| 
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| 	// 从父节点移除
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| 	virtual void removeFromParent();
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| 
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| 	// 移除子节点
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| 	virtual bool removeChild(
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| 		ENode * child
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| 	);
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| 
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| 	// 移除子节点
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| 	virtual void removeChild(
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| 		const EString & childName
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| 	);
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| 
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| 	// 移除所有节点
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| 	virtual void clearAllChildren();
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| 
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| 	// 执行动画
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| 	virtual void runAction(
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| 		EAction * action
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| 	);
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| 
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| 	// 继续动画
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| 	virtual void resumeAction(
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| 		EAction * action
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| 	);
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| 
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| 	// 暂停动画
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| 	virtual void pauseAction(
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| 		EAction * action
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| 	);
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| 
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| 	// 停止动画
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| 	virtual void stopAction(
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| 		EAction * action
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| 	);
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| 
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| 	// 继续所有暂停动画
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| 	virtual void startAllActions();
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| 
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| 	// 暂停所有动画
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| 	virtual void pauseAllActions();
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| 
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| 	// 停止所有动画
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| 	virtual void stopAllActions();
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| 
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| 	// 判断点是否在节点内
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| 	virtual bool isPointIn(
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| 		EPoint point
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| 	);
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| 
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| protected:
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| 	// 访问节点
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| 	virtual void _callOn();
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| 
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| 	// 渲染节点
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| 	virtual void _onRender();
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| 
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| 	// 渲染几何图形
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| 	virtual void _drawGeometry();
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| 
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| 	// 节点被添加到场景时的执行程序
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| 	virtual void _onEnter();
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| 
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| 	// 节点从场景中消失时的执行程序
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| 	virtual void _onExit();
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| 
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| 	// 子节点排序
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| 	void _sortChildren();
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| 
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| 	// 设置节点所在场景
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| 	virtual void _setParentScene(
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| 		EScene * scene
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| 	);
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| 
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| 	// 只考虑自身进行二维矩阵变换
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| 	void _updateTransformToReal();
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| 
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| 	// 更新所有子节点矩阵
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| 	void _updateChildrenTransform();
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| 
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| 	// 更新所有子节点透明度
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| 	void _updateChildrenOpacity();
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| 
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| 	// 更新节点矩阵
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| 	static void _updateTransform(ENode * node);
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| 
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| 	// 更新节点透明度
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| 	static void _updateOpacity(ENode * node);
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| 
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| 	// 设置节点宽度
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| 	virtual void _setWidth(
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| 		float width
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| 	);
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| 
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| 	// 设置节点高度
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| 	virtual void _setHeight(
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| 		float height
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| 	);
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| 
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| 	// 设置节点大小
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| 	virtual void _setSize(
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| 		const ESize & size
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| 	);
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| 
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| 	// 设置节点大小
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| 	virtual void _setSize(
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| 		float width,
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| 		float height
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| 	);
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| 
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| protected:
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| 	EString		m_sName;
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| 	size_t		m_nHashName;
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| 	EPoint		m_Pos;
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| 	ESize		m_Size;
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| 	float		m_fScaleX;
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| 	float		m_fScaleY;
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| 	float		m_fRotation;
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| 	float		m_fSkewAngleX;
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| 	float		m_fSkewAngleY;
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| 	float		m_fDisplayOpacity;
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| 	float		m_fRealOpacity;
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| 	float		m_fAnchorX;
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| 	float		m_fAnchorY;
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| 	int			m_nOrder;
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| 	bool		m_bVisiable;
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| 	bool		m_bDisplayedInScene;
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| 	bool		m_bSortChildrenNeeded;
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| 	bool		m_bTransformChildrenNeeded;
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| 	EGeometry * m_pGeometry;
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| 	EScene *	m_pParentScene;
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| 	ENode *		m_pParent;
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| 	D2D1::Matrix3x2F	m_Matri;
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| 	EVector<ENode*>		m_vChildren;
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| };
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| 
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| 
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| class ETexture :
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| 	public EObject
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| {
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| 	friend ESprite;
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| 
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| public:
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| 	// 创建一个空的纹理
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| 	ETexture();
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| 
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| 	// 从本地文件中读取资源
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| 	ETexture(
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| 		const EString & fileName
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| 	);
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| 
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| 	// 读取程序资源
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| 	ETexture(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType
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| 	);
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| 
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| 	virtual ~ETexture();
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| 
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| 	// 从本地文件中读取资源
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| 	void loadFromFile(
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| 		const EString & fileName
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| 	);
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| 
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| 	// 读取程序资源
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| 	void loadFromResource(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType
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| 	);
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| 
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| 	// 获取源图片宽度
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| 	virtual float getSourceWidth() const;
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| 
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| 	// 获取源图片高度
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| 	virtual float getSourceHeight() const;
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| 
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| 	// 获取源图片大小
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| 	virtual ESize getSourceSize() const;
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| 
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| 	// 预加载资源
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| 	static bool preload(
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| 		const EString & fileName
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| 	);
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| 
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| 	// 预加载资源
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| 	static bool preload(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType
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| 	);
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| 
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| 	// 清空缓存
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| 	static void clearCache();
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| 
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| protected:
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| 	ID2D1Bitmap * _getBitmap();
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| 
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| protected:
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| 	ID2D1Bitmap * m_pBitmap;
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| };
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| 
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| 
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| class ESpriteFrame :
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| 	public EObject
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| {
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| 	friend ESprite;
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| 
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| public:
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| 	// 创建空的精灵帧
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| 	ESpriteFrame();
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| 
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| 	// 创建空的精灵帧
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| 	ESpriteFrame(
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| 		ETexture * texture
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| 	);
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| 
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| 	// 创建空的精灵帧
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| 	ESpriteFrame(
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| 		const EString & imageFileName
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| 	);
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| 
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| 	// 创建空的精灵帧
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| 	ESpriteFrame(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType
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| 	);
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| 
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| 	// 创建空的精灵帧
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| 	ESpriteFrame(
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| 		ETexture * texture,
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| 		float x,
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| 		float y,
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| 		float width,
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| 		float height
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| 	);
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| 
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| 	// 创建空的精灵帧
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| 	ESpriteFrame(
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| 		const EString & imageFileName,
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| 		float x,
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| 		float y,
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| 		float width,
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| 		float height
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| 	);
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| 
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| 	// 创建空的精灵帧
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| 	ESpriteFrame(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType,
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| 		float x,
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| 		float y,
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| 		float width,
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| 		float height
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| 	);
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| 
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| 	virtual ~ESpriteFrame();
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| 
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| 	// 获取宽度
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| 	float getWidth() const;
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| 
 | ||
| 	// 获取高度
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| 	float getHeight() const;
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| 
 | ||
| 	// 获取纹理
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| 	ETexture * getTexture() const;
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| 
 | ||
| protected:
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| 	// 获取纹理
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| 	void _setTexture(
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| 		ETexture * texture
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| 	);
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| 
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| 	// 裁剪纹理
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| 	void _clipTexture(
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| 		float x,
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| 		float y,
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| 		float width,
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| 		float height
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| 	);
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| 
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| protected:
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| 	float	m_fSourceClipX;
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| 	float	m_fSourceClipY;
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| 	float	m_fSourceClipWidth;
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| 	float	m_fSourceClipHeight;
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| 	ETexture * m_pTexture;
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| };
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| 
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| 
 | ||
| class ESprite :
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| 	public ENode
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| {
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| public:
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| 	// 创建一个空精灵
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| 	ESprite();
 | ||
| 
 | ||
| 	// 从文理资源创建精灵
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| 	ESprite(
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| 		ETexture * texture
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| 	);
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| 
 | ||
| 	// 从精灵帧创建精灵
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| 	ESprite(
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| 		ESpriteFrame * spriteFrame
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| 	);
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| 
 | ||
| 	// 从文件图片创建精灵
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| 	ESprite(
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| 		const EString & imageFileName
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| 	);
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| 
 | ||
| 	// 从文件图片创建精灵并裁剪
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| 	ESprite(
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| 		const EString & imageFileName,
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| 		float x,
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| 		float y,
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| 		float width,
 | ||
| 		float height
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| 	);
 | ||
| 
 | ||
| 	// 从资源图片创建精灵
 | ||
| 	ESprite(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType
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| 	);
 | ||
| 
 | ||
| 	// 从资源图片创建精灵并裁剪
 | ||
| 	ESprite(
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| 		LPCTSTR resourceName,
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| 		LPCTSTR resourceType,
 | ||
| 		float x,
 | ||
| 		float y,
 | ||
| 		float width,
 | ||
| 		float height
 | ||
| 	);
 | ||
| 
 | ||
| 	virtual ~ESprite();
 | ||
| 	
 | ||
| 	// 加载精灵纹理
 | ||
| 	void loadFrom(
 | ||
| 		ETexture * texture
 | ||
| 	);
 | ||
| 
 | ||
| 	// 从本地文件加载纹理
 | ||
| 	void loadFrom(
 | ||
| 		const EString & imageFileName
 | ||
| 	);
 | ||
| 
 | ||
| 	// 从资源加载纹理
 | ||
| 	void loadFrom(
 | ||
| 		LPCTSTR resourceName,
 | ||
| 		LPCTSTR resourceType
 | ||
| 	);
 | ||
| 
 | ||
| 	// 加载纹理并裁剪
 | ||
| 	void loadFrom(
 | ||
| 		ETexture * texture,
 | ||
| 		float x,
 | ||
| 		float y,
 | ||
| 		float width,
 | ||
| 		float height
 | ||
| 	);
 | ||
| 
 | ||
| 	// 从精灵帧加载资源
 | ||
| 	void loadFrom(
 | ||
| 		ESpriteFrame * frame
 | ||
| 	);
 | ||
| 
 | ||
| 	// 裁剪纹理
 | ||
| 	void clip(
 | ||
| 		float x,
 | ||
| 		float y,
 | ||
| 		float width,
 | ||
| 		float height
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	// 渲染精灵
 | ||
| 	virtual void _onRender() override;
 | ||
| 
 | ||
| protected:
 | ||
| 	float	m_fSourceClipX;
 | ||
| 	float	m_fSourceClipY;
 | ||
| 	ETexture * m_pTexture;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| class EFont :
 | ||
| 	public EObject
 | ||
| {
 | ||
| 	friend EText;
 | ||
| 
 | ||
| public:
 | ||
| 	EFont();
 | ||
| 
 | ||
| 	EFont(
 | ||
| 		EString fontFamily,
 | ||
| 		float fontSize = 22,
 | ||
| 		UINT32 color = EColor::WHITE,
 | ||
| 		UINT32 fontWeight = EFontWeight::REGULAR,
 | ||
| 		bool italic = false
 | ||
| 	);
 | ||
| 
 | ||
| 	virtual ~EFont();
 | ||
| 
 | ||
| 	// 获取当前字号
 | ||
| 	float getFontSize() const;
 | ||
| 
 | ||
| 	// 获取当前字体粗细值
 | ||
| 	UINT32 getFontWeight() const;
 | ||
| 
 | ||
| 	// 获取文字颜色
 | ||
| 	UINT32 getColor() const;
 | ||
| 
 | ||
| 	// 是否是斜体
 | ||
| 	bool isItalic() const;
 | ||
| 
 | ||
| 	// 设置字体
 | ||
| 	void setFamily(
 | ||
| 		EString fontFamily
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置字号
 | ||
| 	void setSize(
 | ||
| 		float fontSize
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置字体粗细值
 | ||
| 	void setWeight(
 | ||
| 		UINT32 fontWeight
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置文字颜色
 | ||
| 	void setColor(
 | ||
| 		UINT32 color
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置文字斜体
 | ||
| 	void setItalic(
 | ||
| 		bool value
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	// 创建文字格式
 | ||
| 	void _initTextFormat();
 | ||
| 
 | ||
| 	// 获取文字格式
 | ||
| 	IDWriteTextFormat * _getTextFormat();
 | ||
| 
 | ||
| protected:
 | ||
| 	EString		m_sFontFamily;
 | ||
| 	float		m_fFontSize;
 | ||
| 	UINT32		m_FontWeight;
 | ||
| 	UINT32		m_Color;
 | ||
| 	bool		m_bItalic;
 | ||
| 	bool		m_bRecreateNeeded;
 | ||
| 	IDWriteTextFormat * m_pTextFormat;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| class EText :
 | ||
| 	public ENode
 | ||
| {
 | ||
| public:
 | ||
| 	EText();
 | ||
| 
 | ||
| 	EText(
 | ||
| 		const EString & text
 | ||
| 	);
 | ||
| 
 | ||
| 	EText(
 | ||
| 		EFont * font
 | ||
| 	);
 | ||
| 
 | ||
| 	EText(
 | ||
| 		const EString & text,
 | ||
| 		EFont * font
 | ||
| 	);
 | ||
| 
 | ||
| 	EText(
 | ||
| 		const EString & text,
 | ||
| 		EString fontFamily,
 | ||
| 		float fontSize = 22,
 | ||
| 		UINT32 color = EColor::WHITE,
 | ||
| 		UINT32 fontWeight = EFontWeight::REGULAR,
 | ||
| 		bool italic = false
 | ||
| 	);
 | ||
| 
 | ||
| 	virtual ~EText();
 | ||
| 
 | ||
| 	// 获取文本
 | ||
| 	EString getText() const;
 | ||
| 
 | ||
| 	// 获取文本宽度
 | ||
| 	virtual float getWidth() const override;
 | ||
| 
 | ||
| 	// 获取文本宽度(不考虑缩放)
 | ||
| 	virtual float getRealWidth() const override;
 | ||
| 
 | ||
| 	// 获取字体
 | ||
| 	EFont * getFont() const;
 | ||
| 
 | ||
| 	// 设置文本
 | ||
| 	void setText(
 | ||
| 		const EString & text
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置字体
 | ||
| 	void setFont(
 | ||
| 		EFont * font
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置文字自动换行
 | ||
| 	void setWordWrapping(
 | ||
| 		bool value
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置文字换行宽度(WordWrapping 打开时生效)
 | ||
| 	void setWordWrappingWidth(
 | ||
| 		float wordWrapWidth
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	// 渲染文字
 | ||
| 	virtual void _onRender() override;
 | ||
| 
 | ||
| 	// 创建文字布局
 | ||
| 	void _initTextLayout();
 | ||
| 
 | ||
| protected:
 | ||
| 	EString	m_sText;
 | ||
| 	bool	m_bWordWrapping;
 | ||
| 	float	m_fWordWrappingWidth;
 | ||
| 	EFont * m_pFont;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| class EButton :
 | ||
| 	public ENode
 | ||
| {
 | ||
| public:
 | ||
| 	// 创建一个空按钮
 | ||
| 	EButton();
 | ||
| 
 | ||
| 	// 创建按钮
 | ||
| 	EButton(
 | ||
| 		ENode * normal,
 | ||
| 		const BUTTON_CLICK_CALLBACK & callback
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建按钮
 | ||
| 	EButton(
 | ||
| 		ENode * normal,
 | ||
| 		ENode * selected,
 | ||
| 		const BUTTON_CLICK_CALLBACK & callback
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建按钮
 | ||
| 	EButton(
 | ||
| 		ENode * normal,
 | ||
| 		ENode * mouseover,
 | ||
| 		ENode * selected,
 | ||
| 		const BUTTON_CLICK_CALLBACK & callback
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建按钮
 | ||
| 	EButton(
 | ||
| 		ENode * normal,
 | ||
| 		ENode * mouseover,
 | ||
| 		ENode * selected,
 | ||
| 		ENode * disabled,
 | ||
| 		const BUTTON_CLICK_CALLBACK & callback
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置一般情况下显示的按钮
 | ||
| 	void setNormal(
 | ||
| 		ENode * normal
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置鼠标移入按钮时显示的按钮
 | ||
| 	void setMouseOver(
 | ||
| 		ENode * mouseover
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置鼠标选中按钮时显示的按钮
 | ||
| 	void setSelected(
 | ||
| 		ENode * selected
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮被禁用时显示的按钮
 | ||
| 	void setDisabled(
 | ||
| 		ENode * disabled
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮禁用
 | ||
| 	void setDisable(
 | ||
| 		bool disable
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置回调函数
 | ||
| 	void setCallback(
 | ||
| 		const BUTTON_CLICK_CALLBACK & callback
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	// 渲染按钮
 | ||
| 	virtual void _callOn() override;
 | ||
| 
 | ||
| 	// 鼠标消息监听
 | ||
| 	void _listenerCallback();
 | ||
| 
 | ||
| protected:
 | ||
| 	enum STATUS { NORMAL, MOUSEOVER, SELECTED, DISABLED };
 | ||
| 	STATUS	m_eStatus;
 | ||
| 	ENode * m_pNormal;
 | ||
| 	ENode * m_pMouseover;
 | ||
| 	ENode * m_pSelected;
 | ||
| 	ENode * m_pDisabled;
 | ||
| 	ENode * m_pDisplayed;
 | ||
| 	bool	m_bIsDisable;
 | ||
| 	bool	m_bIsSelected;
 | ||
| 	BUTTON_CLICK_CALLBACK m_Callback;
 | ||
| };
 | ||
| 
 | ||
| } |