68 lines
1.2 KiB
C++
68 lines
1.2 KiB
C++
#include "..\e2dcollider.h"
|
|
#include "..\e2dnode.h"
|
|
|
|
e2d::CircleCollider::CircleCollider()
|
|
: _d2dCircle(nullptr)
|
|
{
|
|
}
|
|
|
|
e2d::CircleCollider::CircleCollider(Point center, double radius)
|
|
: _d2dCircle(nullptr)
|
|
{
|
|
this->setCircle(center, radius);
|
|
}
|
|
|
|
e2d::CircleCollider::CircleCollider(Node * node)
|
|
: _d2dCircle(nullptr)
|
|
{
|
|
double minSide = std::min(node->getRealWidth(), node->getRealHeight());
|
|
this->setCircle(
|
|
Point(
|
|
node->getRealWidth() / 2,
|
|
node->getRealHeight() / 2
|
|
),
|
|
minSide / 2
|
|
);
|
|
this->setAutoResize(true);
|
|
}
|
|
|
|
e2d::CircleCollider::~CircleCollider()
|
|
{
|
|
SafeRelease(_d2dCircle);
|
|
}
|
|
|
|
void e2d::CircleCollider::setCircle(Point center, double radius)
|
|
{
|
|
SafeRelease(_d2dCircle);
|
|
|
|
Renderer::getFactory()->CreateEllipseGeometry(
|
|
D2D1::Ellipse(
|
|
D2D1::Point2F(
|
|
float(center.x),
|
|
float(center.y)),
|
|
float(radius),
|
|
float(radius)),
|
|
&_d2dCircle
|
|
);
|
|
}
|
|
|
|
void e2d::CircleCollider::_resize()
|
|
{
|
|
if (_parentNode && _enable)
|
|
{
|
|
double minSide = std::min(_parentNode->getRealWidth(), _parentNode->getRealHeight());
|
|
this->setCircle(
|
|
Point(
|
|
_parentNode->getRealWidth() / 2,
|
|
_parentNode->getRealHeight() / 2
|
|
),
|
|
minSide / 2
|
|
);
|
|
}
|
|
}
|
|
|
|
ID2D1EllipseGeometry * e2d::CircleCollider::getD2dGeometry() const
|
|
{
|
|
return _d2dCircle;
|
|
}
|