141 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
#defines {
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    // Global variables may be added here.
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    // Variables on the "value" side of each definition will be processed at access time.
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    // GlobalVar1 = "";
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}
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configurations {
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    // This node contains pivot information.
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    // These are discussed in detail in the Pivots section.
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    Toolset { 
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        key : "PlatformToolset"; 
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        choices: { v142, v141, v140 };
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    };
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    Platform {
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        key : "Platform"; 
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        choices: { Win32 };
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        Win32.aliases : { x86, win32, 386 };
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    };
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    Configuration {
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        key : "Configuration"; 
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        choices: { Release, Debug };
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    };
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    Linkage {
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        choices : { dynamic, static };
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        description = "Which version of the .lib file to link to this library";
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        dynamic.description = "Dynamic Library (DLL)";
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        static.description = "Static";
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    };
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    // Only really applicable to x86
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    CallingConvention {
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        choices : { cdecl };
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        description = "Calling convention model to use (for x86 only)";
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        cdecl.description = "cdecl";
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    };
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}
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nuget {
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    #defines {
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        // Variable definitions specific to this node (ie. "nuget").
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        // Only available while inside this scope.
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        // This metadata is not needed for most packages and is typically omitted.
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    };
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    // The nuspec file metadata.
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    nuspec {
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        id = Kiwano;
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        // "@appveyor_version" is replaced by the current Appveyor build number in the
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        // pre-deployment script.
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        version: @appveyor_version;
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        title: Kiwano Game Framework;
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        authors: Nomango;
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        owners: Nomango;
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        licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE";
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        projectUrl: "https://github.com/KiwanoEngine/Kiwano";
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        iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo.png";
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        description: A simple game framework for C++;
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        releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine";
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        copyright: Copyright 2019;
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        tags: { C++, GameFramework, Kiwano };
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    };
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    #output-packages {
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        // Output file definitions.  These are covered in detail in Output Files.
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        // This metadata is not needed for most packages and is typically omitted.
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    }
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    dependencies {
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        // This node defines any outside items which may be needed to consume this package.
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        packages : {
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            // This is a list of other NuGet packages required to use this package.
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            // Each item follows the format "<pkg_name>/<version>"
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            // my_pkg/1.0.0,
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            // my_other_pkg/2.1.5.33
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        };
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    }
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    files {
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        #defines {
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            SRC_ROOT   = ..\..\src;
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            OUTPUT_DIR = ..\..\projects\output;
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        }
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        include: {
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            ${SRC_ROOT}\kiwano*\**\*.h, ${SRC_ROOT}\kiwano*\**\*.hpp,
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            ${SRC_ROOT}\3rd-party\**\*.h, ${SRC_ROOT}\3rd-party\**\*.hpp,
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        };
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        // third patry
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        bin: {
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            ${SRC_ROOT}\3rd-party\**\*.dll
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        };
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        ("v140,v141,v142", "Win32", "Debug") => {
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            [${0},${1},${2}] {
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                lib:     { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
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                symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb };
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            };
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        };
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        ("v140,v141,v142", "Win32", "Release") => {
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            [${0},${1},${2}] {
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                lib:     { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
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            };
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        };
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    };
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    props {
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        // Additional declarations to insert into consuming projects before most of the
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        // project settings. (These may be modified in visual studio by a developer
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        // consuming this package.)
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        // This node is typically not needed for most packages and may be omitted.
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    }
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    targets {
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        // Additional declarations to insert into consuming projects after most of the
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        // project settings. (These may NOT be modified in visual studio by a developer
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        // consuming this package.)
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        // This node is often used to set defines that are required that must be set by
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        // the consuming project in order to correctly link to the libraries in this
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        // package.  Such defines may be set either globally or only set under specific
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        // conditions.
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        //Defines += HAS_MyLib;
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        //[dynamic]
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        //    Defines += HAS_MyLib;
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    }
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}
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