Magic_Game/src/kiwano/2d/action/ActionDelay.h

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C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/action/Action.h>
namespace kiwano
{
/**
* \addtogroup Actions
* @{
*/
/// \~chinese
/// @brief 延时动画
class KGE_API ActionDelay
: public Action
{
public:
/// \~chinese
/// @brief 构建延时动画
/// @param delay 延时时长
ActionDelay(
Duration delay
);
/// \~chinese
/// @brief 获取该动画的拷贝对象
ActionPtr Clone() const override;
/// \~chinese
/// @brief 获取该动画的倒转
ActionPtr Reverse() const override;
};
/** @} */
}