Magic_Game/core/actions/MoveBy.cpp

46 lines
763 B
C++

#include "..\e2daction.h"
#include "..\e2dobject.h"
e2d::MoveBy::MoveBy(float duration, Point vector)
: FiniteTimeAction(duration)
{
delta_pos_ = vector;
}
void e2d::MoveBy::Init()
{
FiniteTimeAction::Init();
if (target_)
{
prev_pos_ = start_pos_ = target_->GetPos();
}
}
void e2d::MoveBy::Update()
{
FiniteTimeAction::Update();
if (target_)
{
Point currentPos = target_->GetPos();
Point diff = currentPos - prev_pos_;
start_pos_ = start_pos_ + diff;
Point newPos = start_pos_ + (delta_pos_ * delta_);
target_->SetPos(newPos);
prev_pos_ = newPos;
}
}
e2d::MoveBy * e2d::MoveBy::Clone() const
{
return new MoveBy(duration_, delta_pos_);
}
e2d::MoveBy * e2d::MoveBy::Reverse() const
{
return new MoveBy(duration_, -delta_pos_);
}