Magic_Game/core/actions/OpacityTo.cpp

21 lines
348 B
C++

#include "..\e2daction.h"
#include "..\e2dobject.h"
e2d::OpacityTo::OpacityTo(float duration, float opacity)
: OpacityBy(duration, 0)
{
end_val_ = opacity;
}
e2d::OpacityTo * e2d::OpacityTo::Clone() const
{
return new OpacityTo(duration_, end_val_);
}
void e2d::OpacityTo::Init()
{
OpacityBy::Init();
delta_val_ = end_val_ - start_val_;
}