Magic_Game/core/actions/RotateBy.cpp

39 lines
621 B
C++

#include "..\e2daction.h"
#include "..\e2dobject.h"
e2d::RotateBy::RotateBy(float duration, float rotation)
: FiniteTimeAction(duration)
{
delta_val_ = rotation;
}
void e2d::RotateBy::Init()
{
FiniteTimeAction::Init();
if (target_)
{
start_val_ = target_->GetRotation();
}
}
void e2d::RotateBy::Update()
{
FiniteTimeAction::Update();
if (target_)
{
target_->SetRotation(start_val_ + delta_val_ * delta_);
}
}
e2d::RotateBy * e2d::RotateBy::Clone() const
{
return new RotateBy(duration_, delta_val_);
}
e2d::RotateBy * e2d::RotateBy::Reverse() const
{
return new RotateBy(duration_, -delta_val_);
}