Magic_Game/src/kiwano/render/Brush.cpp

142 lines
3.6 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/core/Logger.h>
#include <kiwano/render/Brush.h>
#include <kiwano/render/Renderer.h>
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
#include <kiwano/render/DirectX/NativePtr.h>
#endif
namespace kiwano
{
GradientStop::GradientStop()
: offset(0.f)
, color()
{
}
GradientStop::GradientStop(float offset, Color color)
: offset(offset)
, color(color)
{
}
LinearGradientStyle::LinearGradientStyle(Point const& begin, Point const& end, Vector<GradientStop> const& stops,
GradientExtendMode extend_mode)
: begin(begin)
, end(end)
, stops(stops)
, extend_mode(extend_mode)
{
}
RadialGradientStyle::RadialGradientStyle(Point const& center, Vec2 const& offset, Vec2 const& radius,
Vector<GradientStop> const& stops, GradientExtendMode extend_mode)
: center(center)
, offset(offset)
, radius(radius)
, stops(stops)
, extend_mode(extend_mode)
{
}
BrushPtr Brush::Create(Color const& color)
{
BrushPtr ptr = new (std::nothrow) Brush;
if (ptr)
{
ptr->SetColor(color);
}
return ptr;
}
BrushPtr Brush::Create(LinearGradientStyle const& style)
{
BrushPtr ptr = new (std::nothrow) Brush;
if (ptr)
{
ptr->SetStyle(style);
}
return ptr;
}
BrushPtr Brush::Create(RadialGradientStyle const& style)
{
BrushPtr ptr = new (std::nothrow) Brush;
if (ptr)
{
ptr->SetStyle(style);
}
return ptr;
}
Brush::Brush()
: type_(Type::None)
{
}
void Brush::SetColor(Color const& color)
{
Renderer::GetInstance().CreateBrush(*this, color);
type_ = Brush::Type::SolidColor;
}
void Brush::SetStyle(LinearGradientStyle const& style)
{
Renderer::GetInstance().CreateBrush(*this, style);
type_ = Brush::Type::LinearGradient;
}
void Brush::SetStyle(RadialGradientStyle const& style)
{
Renderer::GetInstance().CreateBrush(*this, style);
type_ = Brush::Type::RadialGradient;
}
void Brush::SetTexture(TexturePtr texture)
{
Renderer::GetInstance().CreateBrush(*this, texture);
type_ = Brush::Type::Texture;
}
void Brush::SetTransform(const Transform& transform)
{
SetTransform(transform.ToMatrix());
}
void Brush::SetTransform(const Matrix3x2& transform)
{
#if KGE_RENDER_ENGINE == KGE_RENDER_ENGINE_DIRECTX
auto native = NativePtr::Get<ID2D1Brush>(this);
KGE_ASSERT(native);
if (native)
{
native->SetTransform(DX::ConvertToMatrix3x2F(transform));
}
#else
// not supported
#endif
}
} // namespace kiwano