30 lines
499 B
C++
30 lines
499 B
C++
#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::EmergeTransition::EmergeTransition(float duration)
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: Transition(duration)
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{
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}
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void e2d::EmergeTransition::_init(Scene * prev, Scene * next)
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{
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Transition::_init(prev, next);
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_outLayerParam.opacity = 1;
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_inLayerParam.opacity = 0;
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}
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void e2d::EmergeTransition::_updateCustom()
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{
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_outLayerParam.opacity = 1 - _delta;
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_inLayerParam.opacity = _delta;
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if (_delta >= 1)
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{
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this->_stop();
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}
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}
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void e2d::EmergeTransition::_reset()
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{
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}
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