169 lines
3.3 KiB
C++
169 lines
3.3 KiB
C++
#include "..\emanagers.h"
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#include "..\etools.h"
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#include "..\enodes.h"
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static std::vector<e2d::Timer*> s_vTimers;
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void e2d::TimerManager::__update()
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{
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if (s_vTimers.empty() || Game::isPaused())
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return;
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for (auto &timer : s_vTimers)
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{
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if (timer->_isReady())
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{
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timer->_callOn();
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}
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}
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}
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void e2d::TimerManager::add(double timeOut, TimerCallback callback)
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{
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auto pTimer = new Timer(callback, timeOut, 0, false);
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TimerManager::add(pTimer, SceneManager::getCurrentScene());
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}
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void e2d::TimerManager::add(Timer * pTimer, Scene * pParentScene)
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{
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WARN_IF(pParentScene == nullptr, "Bind Timer with a NULL Scene pointer!");
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if (pParentScene)
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{
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TimerManager::add(pTimer, pParentScene->getRoot());
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}
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}
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void e2d::TimerManager::add(Timer * pTimer, Node * pParentNode)
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{
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WARN_IF(pTimer == nullptr, "Timer NULL pointer exception!");
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WARN_IF(pParentNode == nullptr, "Bind Timer with a NULL Node pointer!");
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if (pTimer && pParentNode)
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{
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ASSERT(
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pTimer->m_pParentNode != nullptr,
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"The timer is already binded, cannot be binded again!"
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);
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pTimer->start();
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pTimer->retain();
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pTimer->m_pParentNode = pParentNode;
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s_vTimers.push_back(pTimer);
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}
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}
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void e2d::TimerManager::startTimers(const String & name)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getName() == name)
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{
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timer->start();
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}
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}
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}
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void e2d::TimerManager::stopTimers(const String & name)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getName() == name)
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{
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timer->stop();
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}
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}
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}
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void e2d::TimerManager::deleteTimers(const String & name)
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{
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std::vector<Timer*>::iterator mIter;
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for (mIter = s_vTimers.begin(); mIter != s_vTimers.end();)
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{
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if ((*mIter)->getName() == name)
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{
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SafeRelease(&(*mIter));
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mIter = s_vTimers.erase(mIter);
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}
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else
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{
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mIter++;
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}
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}
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}
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void e2d::TimerManager::startAllTimersBindedWith(Scene * pParentScene)
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{
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TimerManager::startAllTimersBindedWith(pParentScene->getRoot());
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}
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void e2d::TimerManager::stopAllTimersBindedWith(Scene * pParentScene)
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{
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TimerManager::stopAllTimersBindedWith(pParentScene->getRoot());
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}
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void e2d::TimerManager::startAllTimersBindedWith(Node * pParentNode)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getParentNode() == pParentNode)
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{
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timer->start();
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}
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}
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for (auto child = pParentNode->getChildren().begin(); child != pParentNode->getChildren().end(); child++)
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{
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TimerManager::startAllTimersBindedWith((*child));
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}
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}
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void e2d::TimerManager::stopAllTimersBindedWith(Node * pParentNode)
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{
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for (auto timer : s_vTimers)
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{
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if (timer->getParentNode() == pParentNode)
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{
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timer->stop();
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}
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}
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for (auto child : pParentNode->getChildren())
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{
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TimerManager::stopAllTimersBindedWith(child);
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}
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}
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void e2d::TimerManager::__clearAllTimersBindedWith(Node * pParentNode)
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{
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for (size_t i = 0; i < s_vTimers.size();)
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{
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auto t = s_vTimers[i];
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if (t->getParentNode() == pParentNode)
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{
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SafeRelease(&t);
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s_vTimers.erase(s_vTimers.begin() + i);
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}
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else
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{
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i++;
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}
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}
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}
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void e2d::TimerManager::__resetAllTimers()
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{
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for (auto timer : s_vTimers)
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{
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timer->m_fLast = Time::getTotalTime();
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}
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}
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void e2d::TimerManager::startAllTimers()
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{
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TimerManager::startAllTimersBindedWith(SceneManager::getCurrentScene());
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}
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void e2d::TimerManager::stopAllTimers()
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{
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TimerManager::stopAllTimersBindedWith(SceneManager::getCurrentScene());
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} |