153 lines
3.1 KiB
C++
153 lines
3.1 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Director.h"
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#include "../2d/Actor.h"
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#include "../2d/Stage.h"
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#include "../2d/Transition.h"
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#include "../2d/DebugNode.h"
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namespace kiwano
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{
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Director::Director()
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: render_border_enabled_(false)
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{
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}
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Director::~Director()
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{
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}
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void Director::EnterStage(StagePtr scene)
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{
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KGE_ASSERT(scene && "Director::EnterStage failed, NULL pointer exception");
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if (curr_scene_ == scene || next_scene_ == scene)
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return;
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next_scene_ = scene;
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}
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void Director::EnterStage(StagePtr scene, TransitionPtr transition)
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{
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EnterStage(scene);
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if (transition && next_scene_)
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{
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if (transition_)
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{
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transition_->Stop();
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}
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transition_ = transition;
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transition_->Init(curr_scene_, next_scene_);
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}
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}
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StagePtr Director::GetCurrentStage()
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{
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return curr_scene_;
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}
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void Director::SetRenderBorderEnabled(bool enabled)
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{
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render_border_enabled_ = enabled;
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}
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void Director::ShowDebugInfo(bool show)
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{
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if (show)
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{
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if (!debug_node_)
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debug_node_ = new DebugNode;
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}
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else
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{
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debug_node_.Reset();
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}
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}
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void Director::OnUpdate(Duration dt)
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{
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if (transition_)
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{
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transition_->Update(dt);
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if (transition_->IsDone())
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transition_ = nullptr;
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}
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if (next_scene_ && !transition_)
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{
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if (curr_scene_)
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{
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curr_scene_->OnExit();
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}
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next_scene_->OnEnter();
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curr_scene_ = next_scene_;
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next_scene_ = nullptr;
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}
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if (curr_scene_)
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curr_scene_->Update(dt);
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if (next_scene_)
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next_scene_->Update(dt);
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if (debug_node_)
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debug_node_->Update(dt);
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}
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void Director::OnRender()
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{
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if (transition_)
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{
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transition_->Render();
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}
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else if (curr_scene_)
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{
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curr_scene_->Render();
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}
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if (debug_node_)
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debug_node_->Render();
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}
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void Director::AfterRender()
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{
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if (render_border_enabled_)
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{
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if (curr_scene_)
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curr_scene_->RenderBorder();
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}
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}
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void Director::HandleEvent(Event& evt)
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{
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if (debug_node_)
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debug_node_->Dispatch(evt);
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if (curr_scene_)
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curr_scene_->Dispatch(evt);
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}
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}
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