Magic_Game/core/eshape.h

193 lines
2.5 KiB
C++

#pragma once
#include "ebase.h"
namespace e2d
{
class EShapeManager;
class ENode;
class EShape :
public EObject
{
friend EShapeManager;
friend ENode;
public:
EShape();
virtual ~EShape();
// 判断两形状的交集关系
virtual int getRelationWith(
EShape * pShape
) const;
// 获取父节点
ENode * getParentNode() const;
// 获取类别掩码
UINT32 getCategoryBitmask() const;
// 获取冲突掩码
UINT32 getCollisionBitmask() const;
// 设置类别掩码
void setCategoryBitmask(
UINT32 mask
);
// 设置冲突掩码
void setCollisionBitmask(
UINT32 mask
);
// 启用或关闭该形状
virtual void setEnable(
bool bEnable
);
// 设置形状的可见性
void setVisiable(
bool bVisiable
);
// 设置绘制颜色
void setColor(
UINT32 color
);
// 设置绘制透明度
void setOpacity(
float opacity
);
protected:
// 转换形状
virtual void _transform();
// 渲染形状
virtual void _render();
// 获取 ID2D1Geometry 对象
virtual ID2D1Geometry * _getD2dGeometry() const = 0;
protected:
bool m_bEnable;
bool m_bIsVisiable;
UINT32 m_nCategoryBitmask;
UINT32 m_nCollisionBitmask;
UINT32 m_nColor;
float m_fOpacity;
ENode * m_pParentNode;
ID2D1TransformedGeometry * m_pTransformedShape;
};
class ERectangle :
public EShape
{
public:
// 创建一个空矩形
ERectangle();
// 根据左上角坐标和宽高创建矩形
ERectangle(
float x,
float y,
float width,
float height
);
// 创建一个和节点位置大小相同的矩形
ERectangle(
ENode * node
);
virtual ~ERectangle();
protected:
void _setRect(
float left,
float top,
float right,
float bottom
);
virtual ID2D1RectangleGeometry * _getD2dGeometry() const override;
protected:
ID2D1RectangleGeometry * m_pD2dRectangle;
};
class ECircle :
public EShape
{
public:
// 创建一个空的圆形
ECircle();
// 根据圆心和半径创建圆形
ECircle(
EPoint center,
float radius
);
// 创建一个和节点位置大小相同的圆形
ECircle(
ENode * node
);
virtual ~ECircle();
protected:
void _setCircle(
EPoint center,
float radius
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dCircle;
};
class EEllipse :
public EShape
{
public:
// 创建一个空的椭圆
EEllipse();
// 根据圆心和半径创建椭圆
EEllipse(
EPoint center,
float radiusX,
float radiusY
);
// 创建一个和节点位置大小相同的椭圆
EEllipse(
ENode * node
);
virtual ~EEllipse();
protected:
void _setEllipse(
EPoint center,
float radiusX,
float radiusY
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dEllipse;
};
}