341 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			341 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dmanager.h"
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| #include "..\e2dnode.h"
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| 
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| 
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| e2d::Renderer*		e2d::Renderer::_instance = nullptr;
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| ID2D1Factory*		e2d::Renderer::_factory = nullptr;
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| IWICImagingFactory*	e2d::Renderer::_imagingFactory = nullptr;
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| IDWriteFactory*		e2d::Renderer::_writeFactory = nullptr;
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| ID2D1StrokeStyle*	e2d::Renderer::_miterStrokeStyle = nullptr;
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| ID2D1StrokeStyle*	e2d::Renderer::_bevelStrokeStyle = nullptr;
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| ID2D1StrokeStyle*	e2d::Renderer::_roundStrokeStyle = nullptr;
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| 
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| e2d::Renderer * e2d::Renderer::getInstance()
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| {
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| 	if (!_instance)
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| 	{
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| 		_instance = new (std::nothrow) Renderer;
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| 	}
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| 	return _instance;
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| }
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| 
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| void e2d::Renderer::destroyInstance()
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| {
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| 	if (_instance)
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| 	{
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| 		delete _instance;
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| 		_instance = nullptr;
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| 
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| 		SafeRelease(_miterStrokeStyle);
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| 		SafeRelease(_bevelStrokeStyle);
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| 		SafeRelease(_roundStrokeStyle);
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| 		SafeRelease(_factory);
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| 		SafeRelease(_imagingFactory);
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| 		SafeRelease(_writeFactory);
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| 	}
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| }
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| 
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| e2d::Renderer::Renderer()
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| 	: _showFps(false)
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| 	, _lastRenderTime(Time::now())
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| 	, _renderTimes(0)
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| 	, _fpsFormat(nullptr)
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| 	, _fpsLayout(nullptr)
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| 	, _renderTarget(nullptr)
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| 	, _solidBrush(nullptr)
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| 	, _textRenderer(nullptr)
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| 	, _clearColor(D2D1::ColorF(D2D1::ColorF::Black))
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| {
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| 	::CoInitialize(nullptr);
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| 
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| 	HWND hWnd = Window::getInstance()->getHWnd();
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| 
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| 	RECT rc;
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| 	GetClientRect(hWnd, &rc);
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| 
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| 	D2D1_SIZE_U size = D2D1::SizeU(
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| 		rc.right - rc.left,
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| 		rc.bottom - rc.top
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| 	);
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| 
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| 	// 创建设备相关资源。这些资源应在 Direct2D 设备消失时重建
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| 	// 创建一个 Direct2D 渲染目标
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| 	ThrowIfFailed(
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| 		getFactory()->CreateHwndRenderTarget(
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| 			D2D1::RenderTargetProperties(),
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| 			D2D1::HwndRenderTargetProperties(
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| 				hWnd,
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| 				size,
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| 				D2D1_PRESENT_OPTIONS_NONE),
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| 			&_renderTarget
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| 		)
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| 	);
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| 
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| 	// 创建画刷
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| 	ThrowIfFailed(
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| 		_renderTarget->CreateSolidColorBrush(
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| 			D2D1::ColorF(D2D1::ColorF::White),
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| 			&_solidBrush
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| 		)
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| 	);
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| 
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| 	// 创建自定义的文字渲染器
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| 	ThrowIfFailed(
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| 		TextRenderer::Create(
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| 			&_textRenderer,
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| 			getFactory(),
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| 			_renderTarget,
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| 			_solidBrush
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| 		)
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| 	);
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| }
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| 
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| e2d::Renderer::~Renderer()
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| {
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| 	SafeRelease(_fpsFormat);
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| 	SafeRelease(_fpsLayout);
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| 	SafeRelease(_textRenderer);
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| 	SafeRelease(_solidBrush);
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| 	SafeRelease(_renderTarget);
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| 
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| 	::CoUninitialize();
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| }
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| 
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| void e2d::Renderer::beginDraw()
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| {
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| 	// 开始渲染
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| 	_renderTarget->BeginDraw();
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| 	// 使用背景色清空屏幕
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| 	_renderTarget->Clear(_clearColor);
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| }
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| 
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| void e2d::Renderer::endDraw()
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| {
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| 	if (_showFps)
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| 	{
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| 		int duration = (Time::now() - _lastRenderTime).milliseconds();
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| 
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| 		++_renderTimes;
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| 		if (duration >= 100)
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| 		{
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| 			String fpsText = String::format(L"FPS: %.1f", (1000.f / duration * _renderTimes));
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| 			_lastRenderTime = Time::now();
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| 			_renderTimes = 0;
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| 
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| 			if (!_fpsFormat)
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| 			{
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| 				ThrowIfFailed(
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| 					getWriteFactory()->CreateTextFormat(
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| 						L"",
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| 						nullptr,
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| 						DWRITE_FONT_WEIGHT_NORMAL,
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| 						DWRITE_FONT_STYLE_NORMAL,
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| 						DWRITE_FONT_STRETCH_NORMAL,
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| 						20,
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| 						L"",
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| 						&_fpsFormat
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| 					)
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| 				);
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| 
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| 				ThrowIfFailed(
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| 					_fpsFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP)
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| 				);
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| 			}
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| 
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| 			SafeRelease(_fpsLayout);
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| 
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| 			ThrowIfFailed(
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| 				getWriteFactory()->CreateTextLayout(
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| 				(const WCHAR *)fpsText,
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| 					(UINT32)fpsText.length(),
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| 					_fpsFormat,
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| 					0,
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| 					0,
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| 					&_fpsLayout
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| 				)
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| 			);
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| 		}
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| 
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| 		if (_fpsLayout)
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| 		{
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| 			_renderTarget->SetTransform(D2D1::Matrix3x2F::Identity());
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| 			_solidBrush->SetOpacity(1.0f);
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| 			_textRenderer->SetTextStyle(
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| 				D2D1::ColorF(D2D1::ColorF::White),
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| 				TRUE,
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| 				D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
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| 				1.5f,
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| 				D2D1_LINE_JOIN_ROUND
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| 			);
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| 
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| 			ThrowIfFailed(
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| 				_fpsLayout->Draw(nullptr, _textRenderer, 10, 0)
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| 			);
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| 		}
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| 	}
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| 
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| 	// 终止渲染
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| 	HRESULT hr = _renderTarget->EndDraw();
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| 
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| 	if (hr == D2DERR_RECREATE_TARGET)
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| 	{
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| 		// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
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| 		// 并在下一次调用时重建资源
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| 		hr = S_OK;
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| 
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| 		SafeRelease(_fpsFormat);
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| 		SafeRelease(_fpsLayout);
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| 		SafeRelease(_textRenderer);
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| 		SafeRelease(_solidBrush);
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| 		SafeRelease(_renderTarget);
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| 	}
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| 
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| 	if (FAILED(hr))
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| 	{
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| 		throw SystemException("Device loss recovery failed");
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| 	}
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| }
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| 
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| e2d::Color e2d::Renderer::getBackgroundColor()
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| {
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| 	return _clearColor;
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| }
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| 
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| void e2d::Renderer::setBackgroundColor(Color color)
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| {
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| 	_clearColor = (D2D1_COLOR_F)color;
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| }
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| 
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| void e2d::Renderer::showFps(bool show)
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| {
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| 	_showFps = show;
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| }
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| 
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| ID2D1Factory * e2d::Renderer::getFactory()
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| {
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| 	if (!_factory)
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| 	{
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| 		::CoInitialize(nullptr);
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| 
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| 		ThrowIfFailed(
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| 			D2D1CreateFactory(
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| 				D2D1_FACTORY_TYPE_SINGLE_THREADED,
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| 				&_factory
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| 			)
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| 		);
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| 
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| 		::CoUninitialize();
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| 	}
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| 	return _factory;
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| }
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| 
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| IWICImagingFactory * e2d::Renderer::getImagingFactory()
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| {
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| 	if (!_imagingFactory)
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| 	{
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| 		::CoInitialize(nullptr);
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| 
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| 		ThrowIfFailed(
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| 			CoCreateInstance(
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| 				CLSID_WICImagingFactory,
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| 				nullptr,
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| 				CLSCTX_INPROC_SERVER,
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| 				IID_IWICImagingFactory,
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| 				reinterpret_cast<void**>(&_imagingFactory)
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| 			)
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| 		);
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| 
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| 		::CoUninitialize();
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| 	}
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| 	return _imagingFactory;
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| }
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| 
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| IDWriteFactory * e2d::Renderer::getWriteFactory()
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| {
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| 	if (!_writeFactory)
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| 	{
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| 		::CoInitialize(nullptr);
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| 
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| 		ThrowIfFailed(
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| 			DWriteCreateFactory(
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| 				DWRITE_FACTORY_TYPE_SHARED,
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| 				__uuidof(IDWriteFactory),
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| 				reinterpret_cast<IUnknown**>(&_writeFactory)
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| 			)
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| 		);
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| 
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| 		::CoUninitialize();
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| 	}
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| 	return _writeFactory;
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| }
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| 
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| ID2D1StrokeStyle * e2d::Renderer::getMiterStrokeStyle()
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| {
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| 	if (!_miterStrokeStyle)
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| 	{
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| 		ThrowIfFailed(
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| 			getFactory()->CreateStrokeStyle(
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| 				D2D1::StrokeStyleProperties(
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_LINE_JOIN_MITER,
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| 					2.0f,
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| 					D2D1_DASH_STYLE_SOLID,
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| 					0.0f),
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| 				nullptr,
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| 				0,
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| 				&_miterStrokeStyle
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| 			)
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| 		);
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| 	}
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| 	return _miterStrokeStyle;
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| }
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| 
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| ID2D1StrokeStyle * e2d::Renderer::getBevelStrokeStyle()
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| {
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| 	if (!_bevelStrokeStyle)
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| 	{
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| 		ThrowIfFailed(
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| 			getFactory()->CreateStrokeStyle(
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| 				D2D1::StrokeStyleProperties(
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_LINE_JOIN_BEVEL,
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| 					2.0f,
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| 					D2D1_DASH_STYLE_SOLID,
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| 					0.0f),
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| 				nullptr,
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| 				0,
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| 				&_bevelStrokeStyle
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| 			)
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| 		);
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| 	}
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| 	return _bevelStrokeStyle;
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| }
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| 
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| ID2D1StrokeStyle * e2d::Renderer::getRoundStrokeStyle()
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| {
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| 	if (!_roundStrokeStyle)
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| 	{
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| 		ThrowIfFailed(
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| 			getFactory()->CreateStrokeStyle(
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| 				D2D1::StrokeStyleProperties(
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_CAP_STYLE_FLAT,
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| 					D2D1_LINE_JOIN_ROUND,
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| 					2.0f,
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| 					D2D1_DASH_STYLE_SOLID,
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| 					0.0f),
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| 				nullptr,
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| 				0,
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| 				&_roundStrokeStyle
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| 			)
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| 		);
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| 	}
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| 	return _roundStrokeStyle;
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| }
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