43 lines
		
	
	
		
			750 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			750 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| e2d::Scene::Scene()
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| 	: _borderVisible(false)
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| 	, _colliderVisible(false)
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| {
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| 	_parentScene = this;
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| }
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| 
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| void e2d::Scene::showBorder(bool visible)
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| {
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| 	_borderVisible = visible;
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| }
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| 
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| void e2d::Scene::showCollider(bool visible)
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| {
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| 	_colliderVisible = visible;
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| }
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| 
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| void e2d::Scene::visit()
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| {
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| 	Node::visit();
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| 
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| 	if (_borderVisible)
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| 	{
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| 		Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		Renderer::getInstance()->getSolidColorBrush()->SetOpacity(1.f);
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| 		this->_drawBorder();
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| 	}
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| 
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| 	if (_colliderVisible)
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| 	{
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| 		Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		this->_drawCollider();
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| 	}
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| }
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