Magic_Game/kiwano-imgui/src/ImGuiModule.h

70 lines
1.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/base/Component.h>
#include <kiwano/common/Singleton.hpp>
namespace kiwano
{
namespace imgui
{
class ImGuiModule
: public Singleton<ImGuiModule>
, public Component
{
KGE_DECLARE_SINGLETON(ImGuiModule);
private:
void Init(HWND hwnd);
void NewFrame();
void Render();
public:
ImGuiModule();
void SetupComponent(Application* app) override;
void DestroyComponent() override;
void BeforeUpdate(float dt) override;
void BeforeRender() override;
void AfterRender() override;
void HandleMessage(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) override;
void UpdateMousePos();
void UpdateMouseCursor();
void UpdateGamepads();
private:
bool has_gamepad_;
bool want_update_has_gamepad_;
HWND target_window_;
};
}
}