511 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			511 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Canvas.h"
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| #include "Image.h"
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| #include "Geometry.h"
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| #include "../base/logs.h"
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| #include "../renderer/render.h"
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| 
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| namespace kiwano
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| {
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| 	Canvas::Canvas()
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| 		: cache_expired_(false)
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| 		, stroke_width_(1.0f)
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| 	{
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| 		auto ctx = Renderer::Instance()->GetD2DDeviceResources()->GetDeviceContext();
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| 
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| 		ThrowIfFailed(
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| 			ctx->CreateCompatibleRenderTarget(&render_target_)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			render_target_->CreateSolidColorBrush(
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| 				D2D1::ColorF(0, 0, 0, 0),
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| 				D2D1::BrushProperties(),
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| 				&fill_brush_)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			render_target_->CreateSolidColorBrush(
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| 				D2D1::ColorF(Color::White),
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| 				D2D1::BrushProperties(),
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| 				&stroke_brush_)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			ITextRenderer::Create(
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| 				&text_renderer_,
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| 				render_target_.Get()
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| 			)
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| 		);
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| 
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| 		SetTextStyle(Font{}, TextStyle{});
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| 	}
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| 
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| 	Canvas::Canvas(float width, float height)
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| 		: Canvas()
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| 	{
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| 		this->SetSize(width, height);
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| 	}
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| 
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| 	Canvas::Canvas(Size const & size)
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| 		: Canvas(size.x, size.y)
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| 	{
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| 	}
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| 
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| 	Canvas::~Canvas()
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| 	{
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| 	}
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| 
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| 	void Canvas::BeginDraw()
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| 	{
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| 		render_target_->BeginDraw();
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| 	}
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| 
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| 	void Canvas::EndDraw()
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| 	{
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| 		ThrowIfFailed(
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| 			render_target_->EndDraw()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::OnRender()
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| 	{
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| 		if (cache_expired_)
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| 		{
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| 			GetBitmap();
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| 		}
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| 		
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| 		if (bitmap_cached_)
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| 		{
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| 			Rect bitmap_rect(0.f, 0.f, bitmap_cached_->GetSize().width, bitmap_cached_->GetSize().height);
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| 			Renderer::Instance()->DrawBitmap(
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| 				bitmap_cached_,
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| 				bitmap_rect,
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| 				bitmap_rect
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| 			);
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| 		}
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| 	}
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| 
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| 	void Canvas::SetStrokeColor(Color const& color)
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| 	{
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| 		stroke_brush_->SetColor(DX::ConvertToColorF(color));
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| 	}
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| 
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| 	void Canvas::SetFillColor(Color const& color)
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| 	{
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| 		fill_brush_->SetColor(DX::ConvertToColorF(color));
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| 	}
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| 
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| 	void Canvas::SetStrokeWidth(float width)
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| 	{
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| 		stroke_width_ = std::max(width, 0.f);
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| 	}
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| 
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| 	void Canvas::SetOutlineJoinStyle(StrokeStyle outline_join)
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| 	{
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| 		outline_join_style_ = Renderer::Instance()->GetD2DDeviceResources()->GetStrokeStyle(outline_join);
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| 	}
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| 
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| 	void Canvas::SetTextStyle(Font const& font, TextStyle const & text_style)
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| 	{
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| 		text_font_ = font;
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| 		text_style_ = text_style;
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| 
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| 		text_renderer_->SetTextStyle(
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| 			1.f,
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| 			DX::ConvertToColorF(text_style_.color),
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| 			text_style_.outline,
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| 			DX::ConvertToColorF(text_style_.outline_color),
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| 			text_style_.outline_width,
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| 			Renderer::Instance()->GetD2DDeviceResources()->GetStrokeStyle(text_style_.outline_stroke)
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| 		);
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| 
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| 		// clear text format
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| 		text_format_ = nullptr;
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| 	}
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| 
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| 	Color Canvas::GetStrokeColor() const
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| 	{
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| 		auto color_f = stroke_brush_->GetColor();
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| 		return Color{ color_f.r, color_f.g, color_f.b, color_f.a };
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| 	}
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| 
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| 	Color Canvas::GetFillColor() const
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| 	{
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| 		auto color_f = fill_brush_->GetColor();
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| 		return Color{ color_f.r, color_f.g, color_f.b, color_f.a };
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| 	}
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| 
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| 	float Canvas::GetStrokeWidth() const
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| 	{
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| 		return stroke_width_;
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| 	}
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| 
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| 	void Canvas::SetBrushTransform(Matrix const & transform)
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| 	{
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| 		render_target_->SetTransform(DX::ConvertToMatrix3x2F(transform));
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| 	}
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| 
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| 	void Canvas::DrawLine(const Point & begin, const Point & end)
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| 	{
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| 		render_target_->DrawLine(
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| 			D2D1::Point2F(begin.x, begin.y),
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| 			D2D1::Point2F(end.x, end.y),
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| 			stroke_brush_.Get(),
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| 			stroke_width_,
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| 			outline_join_style_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::DrawCircle(const Point & center, float radius)
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| 	{
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| 		render_target_->DrawEllipse(
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| 			D2D1::Ellipse(
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| 				D2D1::Point2F(
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| 					center.x,
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| 					center.y
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| 				),
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| 				radius,
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| 				radius
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| 			),
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| 			stroke_brush_.Get(),
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| 			stroke_width_,
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| 			outline_join_style_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
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| 	{
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| 		render_target_->DrawEllipse(
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| 			D2D1::Ellipse(
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| 				D2D1::Point2F(
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| 					center.x,
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| 					center.y
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| 				),
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| 				radius_x,
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| 				radius_y
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| 			),
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| 			stroke_brush_.Get(),
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| 			stroke_width_,
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| 			outline_join_style_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::DrawRect(const Rect & rect)
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| 	{
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| 		render_target_->DrawRectangle(
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| 			D2D1::RectF(
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| 				rect.origin.x,
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| 				rect.origin.y,
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| 				rect.origin.x + rect.size.x,
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| 				rect.origin.y + rect.size.y
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| 			),
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| 			stroke_brush_.Get(),
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| 			stroke_width_,
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| 			outline_join_style_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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| 	{
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| 		render_target_->DrawRoundedRectangle(
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| 			D2D1::RoundedRect(
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| 				D2D1::RectF(
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| 					rect.origin.x,
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| 					rect.origin.y,
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| 					rect.origin.x + rect.size.x,
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| 					rect.origin.y + rect.size.y
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| 				),
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| 				radius_x,
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| 				radius_y
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| 			),
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| 			stroke_brush_.Get(),
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| 			stroke_width_,
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| 			outline_join_style_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::DrawImage(ImagePtr image, float opacity)
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| 	{
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| 		if (image && image->GetBitmap())
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| 		{
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| 			render_target_->DrawBitmap(
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| 				image->GetBitmap().Get(),
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| 				D2D1::RectF(0, 0, image->GetWidth(), image->GetHeight()),
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| 				opacity,
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| 				D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
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| 				DX::ConvertToRectF(image->GetCropRect())
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| 			);
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| 			cache_expired_ = true;
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| 		}
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| 	}
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| 
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| 	void Canvas::DrawText(String const & text, Point const & point)
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| 	{
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| 		if (text.empty())
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| 			return;
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| 
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| 		if (!text_format_)
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| 		{
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| 			ThrowIfFailed(
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| 				Renderer::Instance()->GetD2DDeviceResources()->CreateTextFormat(
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| 					text_format_,
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| 					text_font_,
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| 					text_style_
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| 				)
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| 			);
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| 		}
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| 
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| 		ComPtr<IDWriteTextLayout> text_layout;
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| 		Size layout_size;
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| 		ThrowIfFailed(
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| 			Renderer::Instance()->GetD2DDeviceResources()->CreateTextLayout(
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| 				text_layout,
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| 				layout_size,
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| 				text,
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| 				text_format_,
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| 				text_style_
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| 			)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			text_layout->Draw(nullptr, text_renderer_.Get(), point.x, point.y)
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| 		);
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| 	}
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| 
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| 	void Canvas::DrawGeometry(GeometryPtr geo)
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| 	{
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| 		if (geo && geo->geo_)
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| 		{
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| 			render_target_->DrawGeometry(
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| 				geo->geo_.Get(),
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| 				stroke_brush_.Get(),
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| 				stroke_width_,
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| 				outline_join_style_.Get()
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| 			);
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| 			cache_expired_ = true;
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| 		}
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| 	}
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| 
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| 	void Canvas::FillCircle(const Point & center, float radius)
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| 	{
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| 		render_target_->FillEllipse(
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| 			D2D1::Ellipse(
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| 				D2D1::Point2F(
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| 					center.x,
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| 					center.y
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| 				),
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| 				radius,
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| 				radius
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| 			),
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| 			fill_brush_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
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| 	{
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| 		render_target_->FillEllipse(
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| 			D2D1::Ellipse(
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| 				D2D1::Point2F(
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| 					center.x,
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| 					center.y
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| 				),
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| 				radius_x,
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| 				radius_y
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| 			),
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| 			fill_brush_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::FillRect(const Rect & rect)
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| 	{
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| 		render_target_->FillRectangle(
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| 			D2D1::RectF(
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| 				rect.origin.x,
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| 				rect.origin.y,
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| 				rect.origin.x + rect.size.x,
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| 				rect.origin.y + rect.size.y
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| 			),
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| 			fill_brush_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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| 	{
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| 		render_target_->FillRoundedRectangle(
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| 			D2D1::RoundedRect(
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| 				D2D1::RectF(
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| 					rect.origin.x,
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| 					rect.origin.y,
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| 					rect.origin.x + rect.size.x,
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| 					rect.origin.y + rect.size.y
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| 				),
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| 				radius_x,
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| 				radius_y
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| 			),
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| 			fill_brush_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::FillGeometry(GeometryPtr geo)
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| 	{
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| 		if (geo && geo->geo_)
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| 		{
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| 			render_target_->FillGeometry(
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| 				geo->geo_.Get(),
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| 				fill_brush_.Get()
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| 			);
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| 			cache_expired_ = true;
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| 		}
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| 	}
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| 
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| 	void Canvas::BeginPath(Point const& begin_pos)
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| 	{
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| 		current_geometry_ = nullptr;
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| 
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| 		ThrowIfFailed(
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| 			Renderer::Instance()->GetD2DDeviceResources()->GetFactory()->CreatePathGeometry(¤t_geometry_)
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| 		);
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| 		
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| 		ThrowIfFailed(
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| 			current_geometry_->Open(¤t_sink_)
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| 		);
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| 
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| 		current_sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
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| 	}
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| 
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| 	void Canvas::EndPath(bool closed)
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| 	{
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| 		if (current_sink_)
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| 		{
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| 			current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
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| 			ThrowIfFailed(
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| 				current_sink_->Close()
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| 			);
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| 			current_sink_ = nullptr;
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| 		}
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| 	}
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| 
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| 	void Canvas::AddLine(Point const & point)
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| 	{
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| 		if (current_sink_)
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| 			current_sink_->AddLine(DX::ConvertToPoint2F(point));
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| 	}
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| 
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| 	void Canvas::AddLines(Array<Point> const& points)
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| 	{
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| 		if (current_sink_ && !points.empty())
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| 		{
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| 			current_sink_->AddLines(
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| 				reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
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| 				static_cast<UINT32>(points.size())
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| 			);
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| 		}
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| 	}
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| 
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| 	void Canvas::AddBezier(Point const & point1, Point const & point2, Point const & point3)
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| 	{
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| 		if (current_sink_)
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| 		{
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| 			current_sink_->AddBezier(
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| 				D2D1::BezierSegment(
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| 					DX::ConvertToPoint2F(point1),
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| 					DX::ConvertToPoint2F(point2),
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| 					DX::ConvertToPoint2F(point3)
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| 				)
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| 			);
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| 		}
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| 	}
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| 
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| 	void Canvas::AddArc(Point const & point, Point const & radius, float rotation, bool clockwise, bool is_small)
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| 	{
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| 		if (current_sink_)
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| 		{
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| 			current_sink_->AddArc(
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| 				D2D1::ArcSegment(
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| 					DX::ConvertToPoint2F(point),
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| 					DX::ConvertToSizeF(radius),
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| 					rotation,
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| 					clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
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| 					is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
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| 				)
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| 			);
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| 		}
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| 	}
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| 
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| 	void Canvas::StrokePath()
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| 	{
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| 		render_target_->DrawGeometry(
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| 			current_geometry_.Get(),
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| 			stroke_brush_.Get(),
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| 			stroke_width_,
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| 			outline_join_style_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::FillPath()
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| 	{
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| 		render_target_->FillGeometry(
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| 			current_geometry_.Get(),
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| 			fill_brush_.Get()
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| 		);
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| 		cache_expired_ = true;
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| 	}
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| 
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| 	void Canvas::Clear()
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| 	{
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| 		render_target_->Clear();
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| 		cache_expired_ = true;
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| 	}
 | |
| 
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| 	ImagePtr Canvas::ExportToImage() const
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| 	{
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| 		auto image = new Image(GetBitmap());
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| 		image->Crop(Rect(Point{}, this->GetSize()));
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| 		return image;
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| 	}
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| 
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| 	ComPtr<ID2D1Bitmap> const& kiwano::Canvas::GetBitmap() const
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| 	{
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| 		if (cache_expired_)
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| 		{
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| 			bitmap_cached_ = nullptr;
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| 			ThrowIfFailed(
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| 				render_target_->GetBitmap(&bitmap_cached_)
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| 			);
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| 			cache_expired_ = false;
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| 		}
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| 		return bitmap_cached_;
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| 	}
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| 
 | |
| } |