Magic_Game/src/kiwano/2d/FrameSequence.h

83 lines
2.4 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Frame.h>
#include <kiwano/core/Common.h>
#include <kiwano/core/Time.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(FrameSequence);
/**
* \~chinese
* @brief 序列帧
*/
class KGE_API FrameSequence : public virtual ObjectBase
{
public:
/// \~chinese
/// @brief 创建序列帧
/// @param frames 图像帧集合
static FrameSequencePtr Create(Vector<FramePtr> const& frames);
/// \~chinese
/// @brief 构建空序列帧
FrameSequence();
virtual ~FrameSequence();
/// \~chinese
/// @brief 添加关键帧
/// @param frame 图像帧
void AddFrame(FramePtr frame);
/// \~chinese
/// @brief 添加多个关键帧
/// @param frames 图像帧集合
void AddFrames(Vector<FramePtr> const& frames);
/// \~chinese
/// @brief 获取关键帧
/// @param index 图像帧下标
FramePtr GetFrame(size_t index) const;
/// \~chinese
/// @brief 获取所有关键帧
Vector<FramePtr> const& GetFrames() const;
/// \~chinese
/// @brief 获取关键帧数量
size_t GetFramesCount() const;
/// \~chinese
/// @brief 获取序列帧的拷贝对象
FrameSequencePtr Clone() const;
/// \~chinese
/// @brief 获取序列帧的倒转
FrameSequencePtr Reverse() const;
private:
Vector<FramePtr> frames_;
};
} // namespace kiwano