91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/action/Action.h>
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namespace kiwano
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{
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KGE_DECLARE_SMART_PTR(ActionGroup);
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/**
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* \addtogroup Actions
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* @{
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*/
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/// \~chinese
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/// @brief 动画组合
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class KGE_API ActionGroup : public Action
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{
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public:
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using ActionList = IntrusiveList<ActionPtr>;
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ActionGroup();
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/// \~chinese
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/// @brief 动画组合
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/// @param actions 动画集合
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/// @param sync 同步执行
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explicit ActionGroup(Vector<ActionPtr> const& actions, bool sync = false);
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virtual ~ActionGroup();
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/// \~chinese
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/// @brief 添加动画
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/// @param action 动画
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void Add(ActionPtr action);
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/// \~chinese
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/// @brief 添加多个动画
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/// @param actions 动画集合
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void Add(Vector<ActionPtr> const& actions);
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/// \~chinese
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/// @brief 获取所有动画
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ActionList const& GetActions() const;
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionPtr Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void Update(Actor* target, Duration dt) override;
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private:
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bool sync_;
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ActionPtr current_;
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ActionList actions_;
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};
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/** @} */
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inline ActionGroup::ActionList const& ActionGroup::GetActions() const
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{
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return actions_;
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}
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} // namespace kiwano
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