484 lines
13 KiB
C++
484 lines
13 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/action/Action.h>
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#include <kiwano/core/Logger.h>
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namespace kiwano
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{
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/// \~chinese
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/// @brief 缓动函数
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using EaseFunc = Function<float(float)>;
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/// \~chinese
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/// @brief 缓动函数枚举
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/// @details 查看 https://easings.net 获取更多信息
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struct Ease
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{
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static KGE_API EaseFunc Linear; ///< 线性
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static KGE_API EaseFunc EaseIn; ///< 由慢变快
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static KGE_API EaseFunc EaseOut; ///< 由快变慢
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static KGE_API EaseFunc EaseInOut; ///< 由慢变快, 再由快变慢
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static KGE_API EaseFunc ExpoIn; ///< 由慢变极快
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static KGE_API EaseFunc ExpoOut; ///< 由极快变慢
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static KGE_API EaseFunc ExpoInOut; ///< 由慢至极快, 再由极快边慢
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static KGE_API EaseFunc ElasticIn; ///< 自起点赋予弹性
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static KGE_API EaseFunc ElasticOut; ///< 自终点赋予弹性
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static KGE_API EaseFunc ElasticInOut; ///< 再起点和终点赋予弹性
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static KGE_API EaseFunc BounceIn; ///< 自起点赋予反弹力
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static KGE_API EaseFunc BounceOut; ///< 自终点赋予反弹力
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static KGE_API EaseFunc BounceInOut; ///< 在起点和终点赋予反弹力
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static KGE_API EaseFunc BackIn;
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static KGE_API EaseFunc BackOut;
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static KGE_API EaseFunc BackInOut;
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static KGE_API EaseFunc QuadIn;
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static KGE_API EaseFunc QuadOut;
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static KGE_API EaseFunc QuadInOut;
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static KGE_API EaseFunc CubicIn;
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static KGE_API EaseFunc CubicOut;
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static KGE_API EaseFunc CubicInOut;
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static KGE_API EaseFunc QuartIn;
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static KGE_API EaseFunc QuartOut;
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static KGE_API EaseFunc QuartInOut;
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static KGE_API EaseFunc QuintIn;
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static KGE_API EaseFunc QuintOut;
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static KGE_API EaseFunc QuintInOut;
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static KGE_API EaseFunc SineIn;
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static KGE_API EaseFunc SineOut;
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static KGE_API EaseFunc SineInOut;
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};
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KGE_DECLARE_SMART_PTR(ActionTween);
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KGE_DECLARE_SMART_PTR(ActionMoveBy);
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KGE_DECLARE_SMART_PTR(ActionMoveTo);
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KGE_DECLARE_SMART_PTR(ActionJumpBy);
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KGE_DECLARE_SMART_PTR(ActionJumpTo);
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KGE_DECLARE_SMART_PTR(ActionScaleBy);
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KGE_DECLARE_SMART_PTR(ActionScaleTo);
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KGE_DECLARE_SMART_PTR(ActionFadeTo);
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KGE_DECLARE_SMART_PTR(ActionFadeIn);
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KGE_DECLARE_SMART_PTR(ActionFadeOut);
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KGE_DECLARE_SMART_PTR(ActionRotateBy);
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KGE_DECLARE_SMART_PTR(ActionRotateTo);
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KGE_DECLARE_SMART_PTR(ActionCustom);
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/**
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* \addtogroup Actions
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* @{
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*/
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/// \~chinese
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/// @brief 补间动画
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class KGE_API ActionTween : public Action
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{
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public:
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ActionTween();
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/// \~chinese
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/// @brief 补间动画
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/// @param duration 动画时长
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/// @param func 动画速度缓动函数
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ActionTween(Duration duration, EaseFunc func);
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/// \~chinese
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/// @brief 获取动画时长
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Duration GetDuration() const;
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/// \~chinese
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/// @brief 设置动画时长
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void SetDuration(Duration duration);
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/// \~chinese
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/// @brief 获取动画速度缓动函数
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EaseFunc const& GetEaseFunc() const;
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/// \~chinese
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/// @brief 设置动画速度缓动函数
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void SetEaseFunc(EaseFunc const& func);
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protected:
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void Update(Actor* target, Duration dt) override;
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virtual void UpdateTween(Actor* target, float percent) = 0;
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private:
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Duration dur_;
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EaseFunc ease_func_;
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};
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/// \~chinese
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/// @brief 相对位移动画
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class KGE_API ActionMoveBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 构造相对位移动画
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/// @param duration 动画时长
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/// @param vector 移动向量
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/// @param func 动画速度缓动函数
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ActionMoveBy(Duration duration, Vec2 const& vector, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionPtr Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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Point start_pos_;
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Point prev_pos_;
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Vec2 delta_pos_;
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};
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/// \~chinese
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/// @brief 位移动画
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class KGE_API ActionMoveTo : public ActionMoveBy
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{
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public:
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/// \~chinese
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/// @brief 构造位移动画
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/// @param duration 动画时长
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/// @param pos 目的坐标
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/// @param func 动画速度缓动函数
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ActionMoveTo(Duration duration, Point const& pos, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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virtual ActionPtr Reverse() const override
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{
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KGE_ERROR("Reverse() not supported in ActionMoveTo");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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Point end_pos_;
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};
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/// \~chinese
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/// @brief 相对跳跃动画
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class KGE_API ActionJumpBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 构造相对跳跃动画
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/// @param duration 动画时长
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/// @param vec 跳跃位移向量
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/// @param height 跳跃高度
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/// @param jumps 跳跃次数
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/// @param func 动画速度缓动函数
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ActionJumpBy(Duration duration, Vec2 const& vec, float height, int jumps = 1, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionPtr Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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Point start_pos_;
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Point delta_pos_;
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float height_;
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int jumps_;
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Point prev_pos_;
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};
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/// \~chinese
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/// @brief 跳跃动画
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class KGE_API ActionJumpTo : public ActionJumpBy
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{
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public:
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/// \~chinese
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/// @brief 构造跳跃动画
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/// @param duration 动画时长
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/// @param pos 目的坐标
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/// @param height 跳跃高度
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/// @param jumps 跳跃次数
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/// @param func 动画速度缓动函数
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ActionJumpTo(Duration duration, Point const& pos, float height, int jumps = 1, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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virtual ActionPtr Reverse() const override
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{
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KGE_ERROR("Reverse() not supported in ActionJumpTo");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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Point end_pos_;
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};
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/// \~chinese
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/// @brief 相对缩放动画
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class KGE_API ActionScaleBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 构造相对缩放动画
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/// @param duration 动画时长
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/// @param scale_x 横向缩放相对变化值
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/// @param scale_y 纵向缩放相对变化值
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/// @param func 动画速度缓动函数
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ActionScaleBy(Duration duration, float scale_x, float scale_y, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionPtr Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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float start_scale_x_;
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float start_scale_y_;
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float delta_x_;
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float delta_y_;
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};
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/// \~chinese
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/// @brief 缩放动画
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class KGE_API ActionScaleTo : public ActionScaleBy
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{
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public:
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/// \~chinese
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/// @brief 构造缩放动画
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/// @param duration 动画时长
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/// @param scale_x 横向缩放目标值
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/// @param scale_y 纵向缩放目标值
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/// @param func 动画速度缓动函数
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ActionScaleTo(Duration duration, float scale_x, float scale_y, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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virtual ActionPtr Reverse() const override
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{
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KGE_ERROR("Reverse() not supported in ActionScaleTo");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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float end_scale_x_;
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float end_scale_y_;
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};
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/// \~chinese
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/// @brief 透明度渐变动画
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class KGE_API ActionFadeTo : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 构造透明度渐变动画
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/// @param duration 动画时长
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/// @param opacity 目标透明度
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/// @param func 动画速度缓动函数
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ActionFadeTo(Duration duration, float opacity, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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virtual ActionPtr Reverse() const override
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{
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KGE_ERROR("Reverse() not supported in ActionFadeTo");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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private:
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float start_val_;
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float delta_val_;
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float end_val_;
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};
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/// \~chinese
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/// @brief 淡入动画
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class KGE_API ActionFadeIn : public ActionFadeTo
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{
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public:
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/// \~chinese
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/// @brief 构造淡入动画
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/// @param duration 动画时长
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/// @param func 动画速度缓动函数
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explicit ActionFadeIn(Duration duration, EaseFunc func = nullptr);
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};
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/// \~chinese
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/// @brief 淡出动画
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class KGE_API ActionFadeOut : public ActionFadeTo
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{
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public:
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/// \~chinese
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/// @brief 构造淡出动画
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/// @param duration 动画时长
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/// @param func 动画速度缓动函数
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explicit ActionFadeOut(Duration duration, EaseFunc func = nullptr);
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};
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/// \~chinese
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/// @brief 相对旋转动画
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class KGE_API ActionRotateBy : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 构造相对旋转动画
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/// @param duration 动画时长
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/// @param rotation 角度相对变化值
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/// @param func 动画速度缓动函数
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ActionRotateBy(Duration duration, float rotation, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionPtr Reverse() const override;
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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protected:
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float start_val_;
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float delta_val_;
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};
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/// \~chinese
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/// @brief 旋转动画
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class KGE_API ActionRotateTo : public ActionRotateBy
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{
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public:
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/// \~chinese
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/// @brief 构造旋转动画
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/// @param duration 动画时长
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/// @param rotation 目标角度
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/// @param func 动画速度缓动函数
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ActionRotateTo(Duration duration, float rotation, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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virtual ActionPtr Reverse() const override
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{
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KGE_ERROR("Reverse() not supported in ActionRotateTo");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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private:
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float end_val_;
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};
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/// \~chinese
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/// @brief 自定义动画
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class KGE_API ActionCustom : public ActionTween
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{
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public:
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/// \~chinese
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/// @brief 动画回调函数
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/// @details 在动画更新时回调该函数,第一个参数是执行动画的目标,第二个参数是动画进度(0.0 - 1.0)
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using TweenFunc = Function<void(Actor* /* target */, float /* percent */)>;
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/// \~chinese
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/// @brief 构造自定义动画
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/// @param duration 动画时长
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/// @param tween_func 动画回调函数
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/// @param func 动画速度缓动函数
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ActionCustom(Duration duration, TweenFunc tween_func, EaseFunc func = nullptr);
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/// \~chinese
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/// @brief 获取该动画的拷贝对象
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ActionPtr Clone() const override;
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/// \~chinese
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/// @brief 获取该动画的倒转
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ActionPtr Reverse() const override
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{
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KGE_ERROR("Reverse() not supported in ActionCustom");
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return nullptr;
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}
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protected:
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void Init(Actor* target) override;
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void UpdateTween(Actor* target, float percent) override;
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private:
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TweenFunc tween_func_;
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};
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/** @} */
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} // namespace kiwano
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