52 lines
		
	
	
		
			976 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			976 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\easy2d.h"
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| 
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| ActionOpacityBy::ActionOpacityBy(float duration, float opacity) :
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| 	Animation(duration)
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| {
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| 	m_nVariation = opacity;
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| }
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| 
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| ActionOpacityBy::~ActionOpacityBy()
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| {
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| }
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| 
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| void ActionOpacityBy::_init()
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| {
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| 	Animation::_init();
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| 	m_nBeginVal = m_pTargetSprite->getOpacity();
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| }
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| 
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| bool ActionOpacityBy::_exec(LARGE_INTEGER nNow)
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| {
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| 	if (m_bStop) return true;
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| 	if (!m_bRunning) return false;
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| 
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| 	while (Animation::_exec(nNow))
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| 	{
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| 		// 计算移动位置
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| 		float scale = float(m_nDuration) / m_nTotalDuration;
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| 		// 移动 Sprite
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| 		m_pTargetSprite->setOpacity(m_nBeginVal + m_nVariation * scale);
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| 		// 判断动作是否结束
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| 		if (_isEnd())
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| 		{
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| 			return true;
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| void ActionOpacityBy::_reset()
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| {
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| 	Animation::_reset();
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| }
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| 
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| ActionOpacityBy * ActionOpacityBy::copy() const
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| {
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| 	return new ActionOpacityBy(m_nMilliSeconds / 1000.0f, m_nVariation);
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| }
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| 
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| ActionOpacityBy * ActionOpacityBy::reverse() const
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| {
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| 	return new ActionOpacityBy(m_nTotalDuration / 1000.0f, -m_nVariation);
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| } |