|
Button
|
Object不再自动释放,除非调用autoRelease函数将其加入释放管理池中
|
2017-10-05 00:53:03 +08:00 |
|
Shape
|
Easy2D v1.1.0
|
2017-09-27 17:56:28 +08:00 |
|
BatchNode.cpp
|
修复BatchNode清空所有节点时,未销毁子节点的bug
|
2017-10-05 11:30:27 +08:00 |
|
BatchSprite.cpp
|
Easy2D v1.1.0
|
2017-09-27 17:56:28 +08:00 |
|
Image.cpp
|
修复了Image裁剪图片范围越界导致图片不显示的bug
|
2017-10-06 01:39:57 +08:00 |
|
Layer.cpp
|
Easy2D v1.1.0
|
2017-09-27 17:56:28 +08:00 |
|
MouseNode.cpp
|
v1.1.1
|
2017-09-29 17:30:37 +08:00 |
|
Node.cpp
|
Easy2D v1.1.0
|
2017-09-27 17:56:28 +08:00 |
|
Object.cpp
|
修复App::free函数造成内存泄漏的bug
|
2017-10-05 11:28:13 +08:00 |
|
RectNode.cpp
|
Easy2D v1.1.0
|
2017-09-27 17:56:28 +08:00 |
|
Sprite.cpp
|
修复了退出场景时仍执行定时器、监听器、动画的bug
|
2017-10-06 02:32:33 +08:00 |
|
Text.cpp
|
Object不再自动释放,除非调用autoRelease函数将其加入释放管理池中
|
2017-10-05 00:53:03 +08:00 |