39 lines
		
	
	
		
			657 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			657 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
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| #include "..\e2dnode.h"
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| 
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| 
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| e2d::RotateBy::RotateBy(float duration, float rotation)
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| 	: FiniteTimeAction(duration)
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| {
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| 	delta_val_ = rotation;
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| }
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| 
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| void e2d::RotateBy::Init()
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| {
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| 	FiniteTimeAction::Init();
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| 
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| 	if (target_)
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| 	{
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| 		start_val_ = target_->GetRotation();
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| 	}
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| }
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| 
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| void e2d::RotateBy::Update()
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| {
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| 	FiniteTimeAction::Update();
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| 
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| 	if (target_)
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| 	{
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| 		target_->SetRotation(start_val_ + delta_val_ * delta_);
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| 	}
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| }
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| 
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| e2d::RotateBy * e2d::RotateBy::Clone() const
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| {
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| 	return new (e2d::autorelease) RotateBy(duration_, delta_val_);
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| }
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| 
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| e2d::RotateBy * e2d::RotateBy::Reverse() const
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| {
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| 	return new (e2d::autorelease) RotateBy(duration_, -delta_val_);
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| } |