77 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcomponent.h"
 | |
| 
 | |
| e2d::Menu::Menu()
 | |
| 	: enabled_(true)
 | |
| {
 | |
| }
 | |
| 
 | |
| e2d::Menu::Menu(const std::vector<Button*>& buttons)
 | |
| 	: enabled_(true)
 | |
| {
 | |
| 	for (const auto& button : buttons)
 | |
| 	{
 | |
| 		this->AddButton(button);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool e2d::Menu::IsEnable() const
 | |
| {
 | |
| 	return enabled_;
 | |
| }
 | |
| 
 | |
| size_t e2d::Menu::GetButtonCount() const
 | |
| {
 | |
| 	return buttons_.size();
 | |
| }
 | |
| 
 | |
| void e2d::Menu::SetEnabled(bool enabled)
 | |
| {
 | |
| 	if (enabled_ != enabled)
 | |
| 	{
 | |
| 		enabled_ = enabled;
 | |
| 
 | |
| 		for (const auto& button : buttons_)
 | |
| 		{
 | |
| 			button->SetEnabled(enabled);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Menu::AddButton(Button * button)
 | |
| {
 | |
| 	if (button)
 | |
| 	{
 | |
| 		this->AddChild(button);
 | |
| 		buttons_.push_back(button);
 | |
| 		button->SetEnabled(enabled_);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool e2d::Menu::RemoveButton(Button * button)
 | |
| {
 | |
| 	if (buttons_.empty())
 | |
| 	{
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	this->RemoveChild(button);
 | |
| 
 | |
| 	if (button)
 | |
| 	{
 | |
| 		auto iter = std::find(buttons_.begin(), buttons_.end(), button);
 | |
| 		if (iter != buttons_.end())
 | |
| 		{
 | |
| 			// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
 | |
| 			button->SetEnabled(true);
 | |
| 			buttons_.erase(iter);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| const std::vector<e2d::Button*>& e2d::Menu::GetAllButtons() const
 | |
| {
 | |
| 	return buttons_;
 | |
| }
 |