43 lines
		
	
	
		
			752 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			752 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dmodule.h"
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| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| e2d::Scene::Scene()
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| 	: border_visible_(false)
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| 	, collider_visible_(false)
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| {
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| 	parent_scene_ = this;
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| }
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| 
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| void e2d::Scene::ShowBorder(bool visible)
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| {
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| 	border_visible_ = visible;
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| }
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| 
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| void e2d::Scene::ShowCollider(bool visible)
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| {
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| 	collider_visible_ = visible;
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| }
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| 
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| void e2d::Scene::Visit()
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| {
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| 	Node::Visit();
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| 
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| 	if (border_visible_)
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| 	{
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| 		Renderer::GetInstance()->GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		Renderer::GetInstance()->GetSolidBrush()->SetOpacity(1.f);
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| 		this->DrawBorder();
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| 	}
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| 
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| 	if (collider_visible_)
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| 	{
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| 		Renderer::GetInstance()->GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		this->DrawCollider();
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| 	}
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| }
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