Magic_Game/core/Transition/EmergeTransition.cpp

32 lines
541 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::EmergeTransition::EmergeTransition(Scene* scene, float duration)
: Transition(scene, duration)
{
}
bool e2d::EmergeTransition::Init(Game * game, Scene * prev)
{
if (Transition::Init(game, prev))
{
out_layer_param_.opacity = 1;
in_layer_param_.opacity = 0;
return true;
}
return false;
}
void e2d::EmergeTransition::Update()
{
Transition::Update();
out_layer_param_.opacity = 1 - delta_;
in_layer_param_.opacity = delta_;
if (delta_ >= 1)
{
this->Stop();
}
}