Magic_Game/kiwano/base/AsyncTask.h

68 lines
1.8 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Object.h"
#include "../common/closure.hpp"
#include <thread>
#include <mutex>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(AsyncTask);
typedef Closure<void()> AsyncTaskFunc;
typedef Closure<void()> AsyncTaskCallback;
class AsyncTask
: public Object
{
public:
AsyncTask();
AsyncTask(
AsyncTaskFunc func
);
virtual ~AsyncTask();
AsyncTask& Then(
AsyncTaskFunc func
);
AsyncTask& SetCallback(
AsyncTaskCallback callback
);
void Start();
protected:
void TaskThread();
void Complete();
protected:
std::thread thread_;
std::mutex func_mutex_;
Queue<AsyncTaskFunc> thread_func_queue_;
AsyncTaskCallback thread_cb_;
};
}