121 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2daction.h"
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| 
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| e2d::Animation::Animation()
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| 	: interval_(1)
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| {
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| }
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| 
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| e2d::Animation::Animation(const Images& frames)
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| 	: interval_(1)
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| {
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| 	this->Add(frames);
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| }
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| 
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| e2d::Animation::Animation(float interval)
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| 	: interval_(interval)
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| {
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| }
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| 
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| e2d::Animation::Animation(float interval, const Images& frames)
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| 	: interval_(interval)
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| {
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| 	this->Add(frames);
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| }
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| 
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| e2d::Animation::~Animation()
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| {
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| 	for (auto frame : frames_)
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| 	{
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| 		SafeRelease(frame);
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| 	}
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| }
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| 
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| void e2d::Animation::SetInterval(float interval)
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| {
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| 	interval_ = std::max(interval, 0.f);
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| }
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| 
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| void e2d::Animation::Add(Image * frame)
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| {
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| 	WARN_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr.");
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| 	if (frame)
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| 	{
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| 		frames_.push_back(frame);
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| 		frame->Retain();
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| 	}
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| }
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| 
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| void e2d::Animation::Add(const Images& frames)
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| {
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| 	for (const auto &image : frames)
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| 	{
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| 		this->Add(image);
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| 	}
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| }
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| 
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| float e2d::Animation::GetInterval() const
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| {
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| 	return interval_;
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| }
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| 
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| const e2d::Animation::Images& e2d::Animation::GetFrames() const
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| {
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| 	return frames_;
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| }
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| 
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| e2d::Animation * e2d::Animation::Clone() const
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| {
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| 	auto animation = new Animation(interval_);
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| 	if (animation)
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| 	{
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| 		for (const auto& frame : frames_)
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| 		{
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| 			animation->Add(frame);
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| 		}
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| 	}
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| 	return animation;
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| }
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| 
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| e2d::Animation * e2d::Animation::Reverse() const
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| {
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| 	auto& oldFrames = this->GetFrames();
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| 	Images frames(oldFrames.size());
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| 
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| 	if (!oldFrames.empty())
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| 	{
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| 		for (auto iter = oldFrames.crbegin(),
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| 			iterCrend = oldFrames.crend();
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| 			iter != iterCrend;
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| 			++iter)
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| 		{
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| 			Image* frame = *iter;
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| 			if (frame)
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| 			{
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| 				frames.push_back(frame);
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| 			}
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| 		}
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| 	}
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| 
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| 	return new Animation(this->GetInterval(), frames);
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| }
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