323 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			323 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "e2dimpl.h"
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| #include "e2dobject.h"
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| #include "e2dtransition.h"
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| 
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| 
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| namespace e2d
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| {
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| 
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| 	// 图形设备
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| 	class Graphics
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| 	{
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| 	public:
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| 		Graphics(
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| 			HWND hwnd
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| 		);
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| 
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| 		~Graphics();
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| 
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| 		// 开始渲染
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| 		void BeginDraw();
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| 
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| 		// 结束渲染
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| 		void EndDraw();
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| 
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| 		// 渲染调试信息
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| 		void DrawDebugInfo();
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| 
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| 		// 获取 ID2D1Factory 对象
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| 		ID2D1Factory * GetFactory() const;
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| 
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| 		// 获取 IWICImagingFactory 对象
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| 		IWICImagingFactory * GetImagingFactory() const;
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| 
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| 		// 获取 IDWriteFactory 对象
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| 		IDWriteFactory * GetWriteFactory() const;
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| 
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| 		// 获取 ID2D1HwndRenderTarget 对象
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| 		ID2D1HwndRenderTarget * GetRenderTarget() const;
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| 
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| 		// 获取 ID2D1SolidColorBrush 对象
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| 		ID2D1SolidColorBrush * GetSolidBrush() const;
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| 
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| 		// 获取文字渲染工具
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| 		E2DTextRenderer * GetTextRender() const;
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| 
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| 		// 获取 Miter 样式的 ID2D1StrokeStyle
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| 		ID2D1StrokeStyle * GetMiterStrokeStyle();
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| 
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| 		// 获取 Bevel 样式的 ID2D1StrokeStyle
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| 		ID2D1StrokeStyle * GetBevelStrokeStyle();
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| 
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| 		// 获取 Round 样式的 ID2D1StrokeStyle
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| 		ID2D1StrokeStyle * GetRoundStrokeStyle();
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| 
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| 	protected:
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| 		D2D1_COLOR_F			clear_color_;
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| 		ID2D1Factory*			factory_;
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| 		IWICImagingFactory*		imaging_factory_;
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| 		IDWriteFactory*			write_factory_;
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| 		ID2D1StrokeStyle*		miter_stroke_style_;
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| 		ID2D1StrokeStyle*		bevel_stroke_style_;
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| 		ID2D1StrokeStyle*		round_stroke_style_;
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| 		E2DTextRenderer*			text_renderer_;
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| 		IDWriteTextFormat*		fps_text_format_;
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| 		IDWriteTextLayout*		fps_text_layout_;
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| 		ID2D1SolidColorBrush*	solid_brush_;
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| 		ID2D1HwndRenderTarget*	render_target_;
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| 	};
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| 
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| 
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| 	// 输入设备
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| 	class Input
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| 	{
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| 	public:
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| 		Input(
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| 			HWND hwnd
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| 		);
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| 
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| 		~Input();
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| 
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| 		// 检测键盘某按键是否正被按下
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| 		bool IsDown(
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| 			KeyCode key
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| 		);
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| 
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| 		// 检测鼠标按键是否正被按下
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| 		bool IsDown(
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| 			MouseCode code
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| 		);
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| 
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| 		// 获得鼠标X轴坐标值
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| 		float GetMouseX();
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| 
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| 		// 获得鼠标Y轴坐标值
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| 		float GetMouseY();
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| 
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| 		// 获得鼠标坐标值
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| 		Point GetMousePos();
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| 
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| 		// 获得鼠标X轴坐标增量
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| 		float GetMouseDeltaX();
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| 
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| 		// 获得鼠标Y轴坐标增量
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| 		float GetMouseDeltaY();
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| 
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| 		// 获得鼠标Z轴(鼠标滚轮)坐标增量
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| 		float GetMouseDeltaZ();
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| 
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| 		// 刷新设备状态
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| 		void Flush();
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| 
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| 	protected:
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| 		IDirectInput8W *		direct_input_;
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| 		IDirectInputDevice8W*	keyboard_device_;
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| 		IDirectInputDevice8W*	mouse_device_;
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| 		DIMOUSESTATE			mouse_state_;
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| 		char					key_buffer_[256];
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| 	};
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| 
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| 	// 音频设备
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| 	class Audio
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| 	{
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| 	public:
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| 		Audio();
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| 
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| 		~Audio();
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| 
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| 		// 开启设备
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| 		void Open();
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| 
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| 		// 关闭设备
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| 		void Close();
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| 
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| 		// 创建音源
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| 		HRESULT CreateVoice(
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| 			IXAudio2SourceVoice ** voice,
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| 			WAVEFORMATEX * wfx,
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| 			VoiceCallback * callback
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| 		);
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| 
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| 	protected:
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| 		IXAudio2 * x_audio2_;
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| 		IXAudio2MasteringVoice*	mastering_voice_;
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| 	};
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| 
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| 
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| 	// 设备
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| 	class Device
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| 	{
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| 	public:
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| 		// 获取图形设备
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| 		static Graphics * GetGraphics();
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| 
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| 		// 获取输入设备
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| 		static Input * GetInput();
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| 
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| 		// 获取音频设备
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| 		static Audio * GetAudio();
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| 
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| 		// 初始化
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| 		static void Init(
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| 			HWND hwnd
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| 		);
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| 
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| 		// 销毁资源
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| 		static void Destroy();
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| 	};
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| 
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| 
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| 	// 启动选项
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| 	struct Options
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| 	{
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| 		String	title;		// 标题
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| 		int		width;		// 宽度
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| 		int		height;		// 高度
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| 		int		icon;		// 图标资源 ID
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| 		bool	debug_mode;	// 调试模式
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| 
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| 		Options()
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| 			: title(L"Easy2D Game")
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| 			, width(640)
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| 			, height(480)
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| 			, icon(0)
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| 			, debug_mode(false)
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| 		{
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| 		}
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| 	};
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| 
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| 
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| 	// 游戏控制器
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| 	class Game
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| 	{
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| 	public:
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| 		// 开始
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| 		virtual void Start() = 0;
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| 
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| 		// 更新
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| 		virtual void Update(float dt) {}
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| 
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| 		// 运行
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| 		void Run(
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| 			const Options& options = Options()
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| 		);
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| 
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| 		// 结束
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| 		void Quit();
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| 
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| 		// 关闭窗口时触发
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| 		// 返回值:返回 false 将阻止窗口关闭
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| 		virtual bool OnExit() { return true; }
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| 
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| 		// 修改窗体大小
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| 		void SetSize(
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| 			int width,			/* 窗体宽度 */
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| 			int height			/* 窗体高度 */
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| 		);
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| 
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| 		// 设置窗体标题
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| 		void SetTitle(
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| 			const String& title	/* 窗体标题 */
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| 		);
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| 
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| 		// 设置窗体图标
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| 		void SetIcon(
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| 			int resource_id		/* 图标资源 ID */
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| 		);
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| 
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| 		// 获取窗体标题
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| 		const String& GetTitle() const;
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| 
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| 		// 获取窗体宽度
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| 		int GetWidth() const;
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| 
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| 		// 获取窗体高度
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| 		int GetHeight() const;
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| 
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| 		// 获取窗体大小
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| 		Size GetSize() const;
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| 
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| 		// 获取窗口句柄
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| 		HWND GetHWnd() const;
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| 
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| 		// 切换场景
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| 		void EnterScene(
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| 			Scene * scene,						/* 场景 */
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| 			Transition * transition	= nullptr	/* 场景动画 */
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| 		);
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| 
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| 		// 获取当前场景
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| 		Scene * GetCurrentScene();
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| 
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| 		// 是否正在进行场景过渡
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| 		bool IsTransitioning() const;
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| 
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| 		// 更新场景内容
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| 		void UpdateScene(
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| 			float dt
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| 		);
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| 
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| 		// 渲染场景画面
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| 		void DrawScene();
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| 
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| 		// 获取实例
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| 		static Game * GetInstance();
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| 
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| 	protected:
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| 		Game();
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| 
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| 		~Game();
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| 
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| 		// 初始化
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| 		void Init();
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| 
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| 		// 根据客户区大小定位窗口
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| 		Rect Locate(
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| 			int width,
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| 			int height
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| 		);
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| 
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| 		// Win32 窗口消息回调程序
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| 		static LRESULT CALLBACK WndProc(
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| 			HWND hwnd,
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| 			UINT msg,
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| 			WPARAM w_param,
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| 			LPARAM l_param
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| 		);
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| 
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| 	protected:
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| 		HWND		hwnd_;
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| 		String		title_;
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| 		int			width_;
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| 		int			height_;
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| 		int			icon_;
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| 		bool		debug_mode_;
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| 		bool		quit_;
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| 		Scene*		curr_scene_;
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| 		Scene*		next_scene_;
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| 		Transition*	transition_;
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| 	};
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| 
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| }
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