85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (C) 2019 Nomango
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "Circle.h"
 | |
| #include "Rect.h"
 | |
| #include "Board.h"
 | |
| 
 | |
| E2D_DECLARE_SMART_PTR(MainScene);
 | |
| class MainScene
 | |
| 	: public Scene
 | |
| {
 | |
| 	b2World* world_;
 | |
| 
 | |
| public:
 | |
| 	MainScene()
 | |
| 	{
 | |
| 		// 设置可响应状态, 使场景可以接收到鼠标 Click 消息
 | |
| 		SetResponsible(true);
 | |
| 
 | |
| 		// 添加消息监听
 | |
| 		AddListener(Event::Click, Closure(this, &MainScene::Click));
 | |
| 
 | |
| 		// 创建物理世界
 | |
| 		world_ = new b2World(b2Vec2(0, 10));
 | |
| 
 | |
| 		BoardPtr board = new Board(world_, Size(GetWidth() - 100, 20), Point(GetWidth() / 2, GetHeight() - 50));
 | |
| 		AddChild(board);
 | |
| 
 | |
| 		CirclePtr circle = new Circle(world_, Point(320, 240));
 | |
| 		AddChild(circle);
 | |
| 	}
 | |
| 
 | |
| 	~MainScene()
 | |
| 	{
 | |
| 		if (world_)
 | |
| 			delete world_;
 | |
| 	}
 | |
| 
 | |
| 	void OnUpdate(Duration dt) override
 | |
| 	{
 | |
| 		// 更新 Box2D 世界
 | |
| 		world_->Step(dt.Seconds(), 6, 2);
 | |
| 
 | |
| 		// 更新每一个物理对象的位置和旋转角度
 | |
| 		b2Body* body = world_->GetBodyList();
 | |
| 		while (body)
 | |
| 		{
 | |
| 			Node* node = (Node*)body->GetUserData();
 | |
| 			b2Body* next = body->GetNext();
 | |
| 			if (node)
 | |
| 			{
 | |
| 				const b2Vec2& pos = body->GetPosition();
 | |
| 				node->SetPosition(Vec2Convert(pos));
 | |
| 				node->SetRotation(body->GetAngle() * 180.f / math::constants::PI_F);
 | |
| 
 | |
| 				// 移除掉落到场景外的物体
 | |
| 				if (node->GetPosition().y > GetHeight() + 50)
 | |
| 				{
 | |
| 					body->SetUserData(0);
 | |
| 					world_->DestroyBody(body);
 | |
| 
 | |
| 					node->RemoveFromParent();
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			body = next;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void Click(Event const& evt)
 | |
| 	{
 | |
| 		if (evt.mouse.button == MouseButton::Left)
 | |
| 		{
 | |
| 			CirclePtr circle = new Circle(world_, Point{ evt.mouse.x, evt.mouse.y });
 | |
| 			AddChild(circle);
 | |
| 		}
 | |
| 		else if (evt.mouse.button == MouseButton::Right)
 | |
| 		{
 | |
| 			SquarePtr rect = new Square(world_, Point{ evt.mouse.x, evt.mouse.y });
 | |
| 			AddChild(rect);
 | |
| 		}
 | |
| 	}
 | |
| };
 |