Magic_Game/src/kiwano/2d/SpriteFrame.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/Common.h>
#include <kiwano/math/Math.h>
#include <kiwano/render/Texture.h>
namespace kiwano
{
/**
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* @brief ¾«ÁéÖ¡
*/
class KGE_API SpriteFrame
{
public:
SpriteFrame();
/// \~chinese
/// @brief ´´½¨¾«ÁéÖ¡
/// @param file_path ͼÏñ·¾¶
SpriteFrame(const String& file_path);
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/// @brief ´´½¨¾«ÁéÖ¡
/// @param res ͼÏñ×ÊÔ´
SpriteFrame(const Resource& res);
/// \~chinese
/// @brief ´´½¨¾«ÁéÖ¡
/// @param texture ÎÆÀí
SpriteFrame(TexturePtr texture);
/// \~chinese
/// @brief ´´½¨¾«ÁéÖ¡
/// @param file_path ͼÏñ·¾¶
/// @param crop_rect ²Ã¼ô¾ØÐÎ
SpriteFrame(const String& file_path, const Rect& crop_rect);
/// \~chinese
/// @brief ´´½¨¾«ÁéÖ¡
/// @param res ͼÏñ×ÊÔ´
/// @param crop_rect ²Ã¼ô¾ØÐÎ
SpriteFrame(const Resource& res, const Rect& crop_rect);
/// \~chinese
/// @brief ´´½¨¾«ÁéÖ¡
/// @param texture ÎÆÀí
/// @param crop_rect ²Ã¼ô¾ØÐÎ
SpriteFrame(TexturePtr texture, const Rect& crop_rect);
/// \~chinese
/// @brief ¼ÓÔØÍ¼Ïñ
/// @param file_path ͼÏñ·¾¶
bool Load(const String& file_path);
/// \~chinese
/// @brief ¼ÓÔØÍ¼Ïñ
/// @param res ͼÏñ×ÊÔ´
bool Load(const Resource& res);
/// \~chinese
/// @brief ÊÇ·ñÓÐЧ
bool IsValid() const;
/// \~chinese
/// @brief »ñÈ¡²Ã¼ô¾ØÐÎ
const Rect& GetCropRect() const;
/// \~chinese
/// @brief »ñÈ¡ÎÆÀí
TexturePtr GetTexture() const;
/// \~chinese
/// @brief »ñÈ¡¾«ÁéÖ¡´óС
Size GetSize() const;
/// \~chinese
/// @brief ²Ã¼ô¾«Áé֡Ϊ¾ØÐÎ
/// @param crop_rect ²Ã¼ô¾ØÐÎ
void SetCropRect(const Rect& crop_rect);
/// \~chinese
/// @brief ÉèÖÃÎÆÀí²¢ÖØÖòüô¾ØÐÎ
/// @param texture ÎÆÀí
void SetTexture(TexturePtr texture);
/// \~chinese
/// @brief °´ÐÐÁзָÁéÖ¡
/// @param cols ÁÐÊý
/// @param rows ÐÐÊý
/// @param max_num ×î´óÖ¡ÊýÁ¿£¬Éè-1Ϊ½«·Ö¸îºóµÄͼÏñÈ«²¿×÷ΪÐòÁÐÖ¡
/// @param padding_x X·½Ïò¼ä¸ô
/// @param padding_y Y·½Ïò¼ä¸ô
Vector<SpriteFrame> Split(int cols, int rows, int max_num = -1, float padding_x = 0, float padding_y = 0);
private:
TexturePtr texture_;
Rect crop_rect_;
};
inline bool SpriteFrame::IsValid() const
{
return texture_ && texture_->IsValid();
}
inline const Rect& SpriteFrame::GetCropRect() const
{
return crop_rect_;
}
inline TexturePtr SpriteFrame::GetTexture() const
{
return texture_;
}
inline Size SpriteFrame::GetSize() const
{
return crop_rect_.GetSize();
}
} // namespace kiwano