117 lines
1.6 KiB
C++
117 lines
1.6 KiB
C++
#include "..\e2daction.h"
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e2d::Spawn::Spawn()
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{
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}
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e2d::Spawn::Spawn(const Actions& actions)
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{
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this->Add(actions);
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}
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e2d::Spawn::~Spawn()
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{
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for (auto action : actions_)
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{
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SafeRelease(action);
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}
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}
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void e2d::Spawn::Init()
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{
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Action::Init();
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if (target_)
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{
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for (const auto& action : actions_)
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{
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action->target_ = target_;
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action->Init();
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}
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}
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}
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void e2d::Spawn::Update()
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{
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Action::Update();
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size_t doneNum = 0;
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for (const auto& action : actions_)
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{
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if (action->IsDone())
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{
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++doneNum;
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}
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else
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{
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action->Update();
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}
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}
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if (doneNum == actions_.size())
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{
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this->Stop();
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}
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}
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void e2d::Spawn::Reset()
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{
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Action::Reset();
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for (const auto& action : actions_)
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{
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action->Reset();
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}
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}
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void e2d::Spawn::ResetTime()
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{
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for (const auto& action : actions_)
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{
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action->ResetTime();
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}
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}
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void e2d::Spawn::Add(Action * action)
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{
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if (action)
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{
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actions_.push_back(action);
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action->Retain();
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}
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}
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void e2d::Spawn::Add(const Actions& actions)
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{
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for (const auto &action : actions)
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{
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this->Add(action);
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}
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}
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e2d::Spawn * e2d::Spawn::Clone() const
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{
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auto spawn = new Spawn();
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for (const auto& action : actions_)
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{
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if (action)
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{
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spawn->Add(action->Clone());
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}
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}
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return spawn;
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}
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e2d::Spawn * e2d::Spawn::Reverse() const
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{
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auto spawn = new Spawn();
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if (spawn && !actions_.empty())
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{
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std::vector<Action*> newActions(actions_.size());
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for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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{
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newActions.push_back((*iter)->Reverse());
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}
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spawn->Add(newActions);
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}
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return spawn;
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} |