Magic_Game/Easy2D/2d/ActionManager.h

60 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Action.h"
namespace easy2d
{
class E2D_API ActionManager
{
using Actions = IntrusiveList<ActionPtr>;
public:
// 添加动作
ActionPtr AddAction(
ActionPtr const& action
);
// 获取动作
ActionPtr GetAction(
String const& name
);
// 继续所有暂停动作
void ResumeAllActions();
// 暂停所有动作
void PauseAllActions();
// 停止所有动作
void StopAllActions();
// 获取所有动作
Actions const& GetAllActions() const;
protected:
void UpdateActions(NodePtr const& target, Duration dt);
protected:
Actions actions_;
};
}