Magic_Game/Easy2D/audio/Player.cpp

141 lines
3.2 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "../easy2d-audio.h"
#include "Player.h"
namespace easy2d
{
Player::Player()
: volume_(1.f)
{
}
Player::~Player()
{
ClearCache();
}
bool Player::Load(Resource const& res)
{
size_t hash_code = res.GetHashCode();
if (musics_cache_.end() != musics_cache_.find(hash_code))
return true;
MusicPtr music = new (std::nothrow) Music();
if (music)
{
if (music->Load(res))
{
music->SetVolume(volume_);
musics_cache_.insert(std::make_pair(hash_code, music));
return true;
}
}
return false;
}
bool Player::Play(Resource const& res, int loop_count)
{
if (Load(res))
{
size_t hash_code = res.GetHashCode();
auto music = musics_cache_[hash_code];
if (music->Play(loop_count))
{
return true;
}
}
return false;
}
void Player::Pause(Resource const& res)
{
size_t hash_code = res.GetHashCode();
if (musics_cache_.end() != musics_cache_.find(hash_code))
musics_cache_[hash_code]->Pause();
}
void Player::Resume(Resource const& res)
{
size_t hash_code = res.GetHashCode();
if (musics_cache_.end() != musics_cache_.find(hash_code))
musics_cache_[hash_code]->Resume();
}
void Player::Stop(Resource const& res)
{
size_t hash_code = res.GetHashCode();
if (musics_cache_.end() != musics_cache_.find(hash_code))
musics_cache_[hash_code]->Stop();
}
bool Player::IsPlaying(Resource const& res)
{
size_t hash_code = res.GetHashCode();
if (musics_cache_.end() != musics_cache_.find(hash_code))
return musics_cache_[hash_code]->IsPlaying();
return false;
}
float Player::GetVolume() const
{
return volume_;
}
void Player::SetVolume(float volume)
{
volume_ = std::min(std::max(volume, -224.f), 224.f);
for (const auto& pair : musics_cache_)
{
pair.second->SetVolume(volume_);
}
}
void Player::PauseAll()
{
for (const auto& pair : musics_cache_)
{
pair.second->Pause();
}
}
void Player::ResumeAll()
{
for (const auto& pair : musics_cache_)
{
pair.second->Resume();
}
}
void Player::StopAll()
{
for (const auto& pair : musics_cache_)
{
pair.second->Stop();
}
}
void Player::ClearCache()
{
musics_cache_.clear();
}
}