Magic_Game/Easy2D/common/helper.h

56 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Array.h"
#include "String.h"
#include <set>
#include <map>
#include <list>
#include <queue>
#include <unordered_set>
#include <unordered_map>
namespace easy2d
{
using StringStream = std::wstringstream;
template<typename _Ty1, typename _Ty2>
using Pair = std::pair<_Ty1, _Ty2>;
template<typename _Ty, typename... _Args>
using List = std::list<_Ty, _Args...>;
template<typename _Ty, typename... _Args>
using Queue = std::queue<_Ty, _Args...>;
template<typename _Ty, typename... _Args>
using Set = std::set<_Ty, _Args...>;
template<typename _Ty, typename... _Args>
using UnorderedSet = std::unordered_set<_Ty, _Args...>;
template<typename _Kty, typename _Ty, typename... _Args>
using Map = std::map<_Kty, _Ty, _Args...>;
template<typename _Kty, typename _Ty, typename... _Args>
using UnorderedMap = std::unordered_map<_Kty, _Ty, _Args...>;
}