Magic_Game/Easy2D/imgui/ImGuiLayer.h

77 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
namespace easy2d
{
class ImGuiView;
E2D_DECLARE_SMART_PTR(ImGuiLayer);
using ImGuiPipeline = std::function<void()>;
class ImGuiLayer
: public Layer
{
friend class ImGuiView;
public:
virtual ~ImGuiLayer();
// Ìí¼Ó ImGui ÔªËØ
void AddItem(
ImGuiPipeline const& item,
String const& name
);
// ÒÆ³ý ImGui ÔªËØ
void RemoveItem(
String const& name
);
// ÒÆ³ýËùÓÐÔªËØ
void RemoveAllItems();
public:
void OnMouseButtonDown(int btn, Point const& p) override;
void OnMouseButtonUp(int btn, Point const& p) override;
void OnMouseWheel(float wheel) override;
void OnKeyDown(int key) override;
void OnKeyUp(int key) override;
void OnChar(char c) override;
public:
void OnUpdate(Duration dt) override;
void OnRender() override;
void UpdateMousePos();
void UpdateMouseCursor();
protected:
ImGuiLayer();
protected:
HWND target_window_;
Map<String, ImGuiPipeline> pipelines_;
};
}