Magic_Game/Easy2D/utils/ResLoader.h

89 lines
2.6 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include "../common/helper.h"
#include "../base/Resource.h"
#include "../2d/include-forwards.h"
namespace easy2d
{
class E2D_API ResLoader
{
public:
// Ìí¼ÓͼƬ
bool AddImage(String const& id, Resource const& image);
// Ìí¼ÓͼƬ
bool AddImage(String const& id, ImagePtr const& image);
// Ìí¼ÓÖ¡¼¯ºÏ
int AddFrames(String const& id, Array<Resource> const& images);
// Ìí¼ÓÖ¡¼¯ºÏ
int AddFrames(String const& id, Array<ImagePtr> const& images);
// Ìí¼ÓÖ¡¼¯ºÏ
// °´ÐÐÁÐÊý²Ã¼ôͼƬ
int AddFrames(String const& id, Resource const& image, int cols, int rows = 1);
// Ìí¼ÓÖ¡¼¯ºÏ
// °´Ö¸¶¨²Ã¼ô¾ØÐβüôͼƬ
int AddFrames(String const& id, Resource const& image, Array<Rect> const& crop_rects);
// Ìí¼ÓÖ¡¼¯ºÏ
bool AddFrames(String const& id, FramesPtr const& frames);
// Ìí¼Ó¶ÔÏó
bool AddObj(String const& id, ObjectPtr const& obj);
ImagePtr GetImage(String const& id) const;
FramesPtr GetFrames(String const& id) const;
ObjectPtr GetObj(String const& id) const;
// ɾ³ýÖ¸¶¨×ÊÔ´
void Delete(String const& id);
// Ïú»ÙËùÓÐ×ÊÔ´
void Destroy();
// Ìí¼Ó×ÊÔ´ËÑË÷·¾¶
void AddSearchPath(
String const& path
);
template<typename _Ty>
_Ty* Get(String const& id) const
{
auto iter = res_.find(id);
if (iter == res_.end())
return nullptr;
return dynamic_cast<_Ty*>((*iter).second.Get());
}
protected:
UnorderedMap<String, ObjectPtr> res_;
List<String> search_paths_;
};
}