Magic_Game/Easy2D/Action/EActionRotateBy.cpp

52 lines
928 B
C++

#include "..\eactions.h"
e2d::EActionRotateBy::EActionRotateBy(float duration, float rotation) :
EActionGradual(duration)
{
m_nVariation = rotation;
}
void e2d::EActionRotateBy::_init()
{
EActionGradual::_init();
if (m_pTarget)
{
m_nBeginVal = m_pTarget->getOpacity();
}
}
void e2d::EActionRotateBy::_callOn()
{
if (m_pTarget == nullptr)
{
this->stop();
return;
}
while (EActionGradual::_isDelayEnough())
{
// 旋转节点
m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void e2d::EActionRotateBy::_reset()
{
EActionGradual::_reset();
}
e2d::EActionRotateBy * e2d::EActionRotateBy::clone() const
{
return new EActionRotateBy(m_fTotalDuration / 1000, m_nVariation);
}
e2d::EActionRotateBy * e2d::EActionRotateBy::reverse() const
{
return new EActionRotateBy(m_fTotalDuration / 1000, -m_nVariation);
}