125 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
 | |
| 
 | |
| e2d::Spawn::Spawn()
 | |
| {
 | |
| }
 | |
| 
 | |
| e2d::Spawn::Spawn(const std::vector<Action*>& actions)
 | |
| {
 | |
| 	this->add(actions);
 | |
| }
 | |
| 
 | |
| e2d::Spawn::~Spawn()
 | |
| {
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::_init()
 | |
| {
 | |
| 	Action::_init();
 | |
| 
 | |
| 	if (_target)
 | |
| 	{
 | |
| 		for (auto action : _actions)
 | |
| 		{
 | |
| 			action->_target = _target;
 | |
| 			action->_init();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::onDestroy()
 | |
| {
 | |
| 	Action::onDestroy();
 | |
| 	for (auto action : _actions)
 | |
| 	{
 | |
| 		GC::release(action);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::_update()
 | |
| {
 | |
| 	Action::_update();
 | |
| 
 | |
| 	size_t doneNum = 0;
 | |
| 	for (auto action : _actions)
 | |
| 	{
 | |
| 		if (action->_isDone())
 | |
| 		{
 | |
| 			++doneNum;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			action->_update();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (doneNum == _actions.size())
 | |
| 	{
 | |
| 		this->stop();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::reset()
 | |
| {
 | |
| 	Action::reset();
 | |
| 	for (auto action : _actions)
 | |
| 	{
 | |
| 		action->reset();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::_resetTime()
 | |
| {
 | |
| 	for (auto action : _actions)
 | |
| 	{
 | |
| 		action->_resetTime();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::add(Action * action)
 | |
| {
 | |
| 	if (action)
 | |
| 	{
 | |
| 		_actions.push_back(action);
 | |
| 		action->retain();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void e2d::Spawn::add(const std::vector<Action*>& actions)
 | |
| {
 | |
| 	for (const auto &action : actions)
 | |
| 	{
 | |
| 		this->add(action);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| e2d::Spawn * e2d::Spawn::clone() const
 | |
| {
 | |
| 	auto spawn = GC::create<Spawn>();
 | |
| 	for (const auto& action : _actions)
 | |
| 	{
 | |
| 		if (action)
 | |
| 		{
 | |
| 			spawn->add(action->clone());
 | |
| 		}
 | |
| 	}
 | |
| 	return spawn;
 | |
| }
 | |
| 
 | |
| e2d::Spawn * e2d::Spawn::reverse() const
 | |
| {
 | |
| 	auto spawn = GC::create<Spawn>();
 | |
| 	if (spawn && !_actions.empty())
 | |
| 	{
 | |
| 		std::vector<Action*> newActions(_actions.size());
 | |
| 		for (auto iter = _actions.crbegin(), iterCrend = _actions.crend(); iter != iterCrend; ++iter)
 | |
| 		{
 | |
| 			if (*iter)
 | |
| 			{
 | |
| 				newActions.push_back((*iter)->reverse());
 | |
| 			}
 | |
| 		}
 | |
| 		spawn->add(newActions);
 | |
| 	}
 | |
| 	return spawn;
 | |
| } |