125 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "include-forwards.h"
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namespace kiwano
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{
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	using ActionCallback = Closure<void()>;
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	class ActionManager;
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	class KGE_API Action
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		: public Object
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		, protected IntrusiveListItem<ActionPtr>
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	{
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		friend class ActionManager;
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		friend class ActionGroup;
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		friend class IntrusiveList<ActionPtr>;
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	public:
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		enum class Status
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		{
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			NotStarted,
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			Delayed,
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			Started,
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			Done,
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			Removeable
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		};
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		Action();
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		virtual ~Action();
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		// 继续动作
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		inline void Resume()										{ running_ = true; }
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		// 暂停动作
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		inline void Pause()											{ running_ = false; }
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		// 停止动作
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		inline void Stop()											{ status_ = Status::Removeable; }
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		// 设置动作延时
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		inline void SetDelay(Duration delay)						{ delay_ = delay; }
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		// 设置循环次数 (-1 为永久循环)
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		inline void SetLoops(int loops)								{ loops_ = loops; }
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		// 动作结束时移除目标节点
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		inline void RemoveTargetWhenDone()							{ detach_target_ = true; }
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		// 设置动作结束时的回调函数
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		inline void SetDoneCallback(ActionCallback const& cb)		{ cb_done_ = cb; }
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		// 设置动作循环结束时的回调函数
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		inline void SetLoopDoneCallback(ActionCallback const& cb)	{ cb_loop_done_ = cb; }
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		// 获取动作的拷贝
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		virtual ActionPtr Clone() const = 0;
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		// 获取动作的倒转
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		virtual ActionPtr Reverse() const = 0;
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		inline void Done()											{ status_ = Status::Done; }
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		inline Status GetStatus() const								{ return status_; }
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		inline bool IsRunning() const								{ return running_; }
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		inline bool IsDone() const									{ return status_ == Status::Done || status_ == Status::Removeable; }
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		inline bool IsRemoveable() const							{ return status_ == Status::Removeable; }
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		inline int GetLoops() const									{ return loops_; }
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		inline Duration GetDelay() const							{ return delay_; }
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		inline Duration GetElapsed() const							{ return elapsed_; }
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		inline ActionCallback GetDoneCallback() const				{ return cb_done_; }
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		inline ActionCallback GetLoopDoneCallback() const			{ return cb_loop_done_; }
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	protected:
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		virtual void Init(NodePtr target);
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		virtual void Update(NodePtr target, Duration dt);
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		void UpdateStep(NodePtr target, Duration dt);
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		void Complete(NodePtr target);
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		void Restart(NodePtr target);
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	protected:
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		Status			status_;
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		bool			running_;
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		bool			detach_target_;
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		int				loops_;
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		int				loops_done_;
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		Duration		delay_;
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		Duration		elapsed_;
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		ActionCallback	cb_done_;
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		ActionCallback	cb_loop_done_;
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	};
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}
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