104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Kiwano - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Action.h"
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namespace kiwano
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{
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	// 动作组
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	class KGE_API ActionGroup
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		: public Action
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	{
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	public:
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		using ActionList = IntrusiveList<ActionPtr>;
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		ActionGroup();
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		explicit ActionGroup(
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			Array<ActionPtr> const& actions,
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			bool sequence = true				// 按顺序执行或同时执行
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		);
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		virtual ~ActionGroup();
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		// 添加动作
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		void Add(
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			ActionPtr action
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		);
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		// 添加多个动作
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		void Add(
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			Array<ActionPtr> const& actions
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		);
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		// 获取所有动作
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		inline ActionList const& GetActions() { return actions_; }
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		// 获取该动作的拷贝对象
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		ActionPtr Clone() const override;
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		// 获取该动作的倒转
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		ActionPtr Reverse() const override;
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	protected:
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		// 初始化动作
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		void Init(NodePtr target) override;
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		// 更新动作
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		void Update(NodePtr target, Duration dt) override;
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	protected:
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		bool		sequence_;
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		ActionPtr	current_;
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		ActionList	actions_;
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	};
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	// 顺序动作
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	class KGE_API ActionSequence
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		: public ActionGroup
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	{
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	public:
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		KGE_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead")
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		inline ActionSequence() : ActionGroup() {}
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		KGE_DEPRECATED("ActionSequence is deprecated, use ActionGroup instead")
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		inline explicit ActionSequence(Array<ActionPtr> const& actions) : ActionGroup(actions, true) {}
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		virtual ~ActionSequence() {}
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	};
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	// 同步动作
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	class KGE_API ActionSpawn
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		: public ActionGroup
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	{
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	public:
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		KGE_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead")
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		inline ActionSpawn() : ActionGroup() { sequence_ = false; }
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		KGE_DEPRECATED("ActionSpawn is deprecated, use ActionGroup instead")
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		inline explicit ActionSpawn(Array<ActionPtr> const& actions) : ActionGroup(actions, false) {}
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		virtual ~ActionSpawn() {}
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	};
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}
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